If you press and hold a key in X11 while AutoRepeat is enabled, you continuously receive KeyPress and KeyRelease events. I know that AutoRepeat can be disabled using the function XAutoRepeatOff(), but this changes the setting for the whole X server. Is there a way to either disable AutoRepeat for a single application or to ignore repeated keystrokes?
What I'm looking for is a single KeyPress event when a key is pressed and a single KeyRelease event when a key is released, without interfering with the X server's AutoRepeat setting.
Here's a minimal example to get you going (mostly from the Beginner Xlib Tutorial):
#include <stdio.h>
#include <stdlib.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
Display *dis;
Window win;
XEvent report;
int main ()
{
dis = XOpenDisplay (NULL);
// XAutoRepeatOn(dis);
win = XCreateSimpleWindow (dis, RootWindow (dis, 0), 1, 1, 500, 500,
0, BlackPixel (dis, 0), BlackPixel (dis, 0));
XSelectInput (dis, win, KeyPressMask | KeyReleaseMask);
XMapWindow (dis, win);
XFlush (dis);
while (1)
{
XNextEvent (dis, &report);
switch (report.type)
{
case KeyPress:
fprintf (stdout, "key #%ld was pressed.\n",
(long) XLookupKeysym (&report.xkey, 0));
break;
case KeyRelease:
fprintf (stdout, "key #%ld was released.\n",
(long) XLookupKeysym (&report.xkey, 0));
break;
}
}
return (0);
}
When you receive a key release and the next event is a key press of the same key combination, then it's auto-repeat and the key wasn't acutally released. You can use code like this to peek next event
if (event->type == KeyRelease && XEventsQueued(disp, QueuedAfterReading)) { XEvent nev; XPeekEvent(disp, &nev); if (nev.type == KeyPress && nev.xkey.time == event->xkey.time && nev.xkey.keycode == event->xkey.keycode) { /* Key wasn’t actually released */ } }
You can use the XkbSetDetectableAutorepeat function to tell the X server to only send KeyRelease events when the user actually releases the key - when you don't want autorepeat events, then you discard any KeyPress without matching KeyRelease.
For your reference, here's a working minimal example that deletes auto-repeated KeyPress events. Thank you, kralyk!
#include <stdio.h>
#include <stdlib.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
Display *dis;
Window win;
XEvent report;
int main ()
{
dis = XOpenDisplay (NULL);
// XAutoRepeatOn(dis);
win = XCreateSimpleWindow (dis, RootWindow (dis, 0), 1, 1, 500, 500,
0, BlackPixel (dis, 0), BlackPixel (dis, 0));
XSelectInput (dis, win, KeyPressMask | KeyReleaseMask);
XMapWindow (dis, win);
XFlush (dis);
while (1)
{
XNextEvent (dis, &report);
switch (report.type)
{
case KeyPress:
fprintf (stdout, "key #%ld was pressed.\n",
(long) XLookupKeysym (&report.xkey, 0));
break;
case KeyRelease:
{
unsigned short is_retriggered = 0;
if (XEventsQueued(dis, QueuedAfterReading))
{
XEvent nev;
XPeekEvent(dis, &nev);
if (nev.type == KeyPress && nev.xkey.time == report.xkey.time &&
nev.xkey.keycode == report.xkey.keycode)
{
fprintf (stdout, "key #%ld was retriggered.\n",
(long) XLookupKeysym (&nev.xkey, 0));
// delete retriggered KeyPress event
XNextEvent (dis, &report);
is_retriggered = 1;
}
}
if (!is_retriggered)
fprintf (stdout, "key #%ld was released.\n",
(long) XLookupKeysym (&report.xkey, 0));
}
break;
}
}
return (0);
}
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