I'm looking for a way of getting input from the software keyboard from a Android NativeActivity.
I found this, that provides some sample code of how to get the software keyboard out (and it works), but lacks a few points of interest:
If anyone has any answers to either of these questions, or better yet, a simpler way of showing the keyboard that does not require the use of JNI, please share.
Thanks in advance,
Jaime
If anyone wonders, you access keyboard input the usual way, in your callback assigned to the struct android_app where you get the AInputEvents:
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY)
{
lint32_t key_val = AKeyEvent_getKeyCode(event);
fprintf("Received key event: %d\n", key_val);
if((key_val >= AKEYCODE_A && key_val <= AKEYCODE_Z))
{
fprintf("Got a letter");
}
return 0;
}
You can also get access to other "hardware" buttons here by checking against key codes such as AKEYCODE_BACK or AKEYCODE_VOLUME_UP.
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