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#ifdef replacement in the Swift language

In C/C++/Objective C you can define a macro using compiler preprocessors. Moreover, you can include/exclude some parts of code using compiler preprocessors.

#ifdef DEBUG
    // Debug-only code
#endif

Is there a similar solution in Swift?

like image 307
mxg Avatar asked Jun 02 '14 21:06

mxg


2 Answers

Yes you can do it.

In Swift you can still use the "#if/#else/#endif" preprocessor macros (although more constrained), as per Apple docs. Here's an example:

#if DEBUG
    let a = 2
#else
    let a = 3
#endif

Now, you must set the "DEBUG" symbol elsewhere, though. Set it in the "Swift Compiler - Custom Flags" section, "Other Swift Flags" line. You add the DEBUG symbol with the -D DEBUG entry.

As usual, you can set a different value when in Debug or when in Release.

I tested it in real code and it works; it doesn't seem to be recognized in a playground though.

You can read my original post here.


IMPORTANT NOTE: -DDEBUG=1 doesn't work. Only -D DEBUG works. Seems compiler is ignoring a flag with a specific value.

like image 147
Jean Le Moignan Avatar answered Oct 15 '22 01:10

Jean Le Moignan


As stated in Apple Docs

The Swift compiler does not include a preprocessor. Instead, it takes advantage of compile-time attributes, build configurations, and language features to accomplish the same functionality. For this reason, preprocessor directives are not imported in Swift.

I've managed to achieve what I wanted by using custom Build Configurations:

  1. Go to your project / select your target / Build Settings / search for Custom Flags
  2. For your chosen target set your custom flag using -D prefix (without white spaces), for both Debug and Release
  3. Do above steps for every target you have

Here's how you check for target:

#if BANANA
    print("We have a banana")
#elseif MELONA
    print("Melona")
#else
    print("Kiwi")
#endif

enter image description here

Tested using Swift 2.2

like image 399
Andrej Avatar answered Oct 15 '22 03:10

Andrej