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If you could buy two books on iOS development, which ones would you choose? [closed]

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What should I use for iOS development?

To develop iOS apps, you need a Mac computer running the latest version of Xcode. Xcode is Apple's IDE (Integrated Development Environment) for both Mac and iOS apps.

Is any books available for iOS?

Apple Books is the only app for iPad and iPhone inside which you can directly buy ebooks and audiobooks.

Should I buy iPhone for iOS development?

Technically no, but obviously it would be handy. Xcode provides an iPhone simulator that can handle most testing (but without support for accelerometer or microphone). All in all, if you plan on doing iPhone development seriously - get an iPhone.

How do you buy books on Apple Books?

Open Books, then tap Book Store or Audiobooks to browse titles, or tap Search to look for a specific title, author, or genre. Tap a book cover to see more details, read a sample, listen to a preview, or mark as Want to Read. Tap Buy to purchase a title, or tap Get to download a free title.


  1. Kochan

    • C - primitives, structs, etc.
    • Objective-C - Foundation framework
    • Compiler - pre-processor, macros, directives
  2. BNR iPhone Programming Guide

    • Shares material from the Cocoa Book on core concepts like Objects and Delegation etc.
    • Covers Navigation, TableViews, Tab Bars which are critical to iPhone development.

In both books, every line of code in the sample projects are listed and explained in detail allowing you to type out the code (follow the bouncing ball anyone?), make mistakes, then correct them, which is critical to the learning process.


Programming in Objective-C 2.0 by Stephen Kochan for the foundation, The iPhone Developer's Cookbook by Erica Sadun for additional badassery. I learned more from Erica's book than any other source.


Some of this will depend on your familiarity with Objective-C and it's API's.

Having said that, the Hilleglass Cocoa book and the Dave Mark book are both excellent (especially the Dave Mark book). I haven't read the Big Nerd Ranch book yet, but these two are 'must haves'. Dave Mark's book puts every other book on programming for the iPhone to shame.

In addition to those you probably want to take a hard look at 'Cocoa Design Patterns' by Erik Buck and 'Programming in Objective-C 2.0' by Stephen Kochan. The Cocoa API's are heavily influenced by Design Patterns and understanding how to use them as well as the language semantics will go a long way.

You may want to add a couple of specific books on some of the Cocoa API's as well, specifically Core Data and Core Animation. Understanding Core Data very well will change your coding abilities forever. The best book on that subject is the Pragmatic one by Marcus Zarra.

Having more then a couple of books is always a good thing... ;-)


I've read through parts of the new Hillegass iPhone development book (not his older Cocoa book) at the bookstore, and my impression of it is that it's great, even for someone with not as much Mac development experience, but it works at a fast pace and is very terse. With prior Java experience, you're obviously a coder by background, so you may appreciate that, but he doesn't linger that much.

If you're only buying 2 books, I wouldn't buy a Cocoa/Mac one specifically. Stick with Objective-C and iPhone development in particular. While a lot of the Cocoa concepts exist in UIKit/Cocoa Touch on the iPhone, no point in learning things you can't apply on the iPhone. You can always pick up Mac development too once you've gotten the hang of Objective-C and iPhone development.

I'm reading Beginning iPhone Development right now and really like it. Most iPhone development books provide a good enough Objective-C intro that I wouldn't even recommend a dedicated book on it. You can learn the rest through online research, especially Apple docs. As a second book, I'd recommend Erica Sadun's iPhone Developer's Cookbook, since there's a lot of bang for your buck in the 1,000 page edition.

Also take a look at Craig Hockenberry's iPhone Development: The Missing Manual. He's the author of Twitterific, and his approach is to go through the entire design and development process for a souped up flashlight app, from start to the end. It covers design considerations that the other books don't, but to time, since they switch between a lot of smaller sample apps.


It really depends on your learning habit.

  • If you are the learn-by-examples type, go for:

    • Beginning iPhone Development by Dave Mark (Author), Jeff LaMarche
    • The iPhone Developer's Cookbook by Erica Sadun

    the above two will get you start on some real world projects fast.

  • If you are the read-all-before-hands-on type, go for:

    • Apple docs, and save yourself a few bucks

I found it a bit strange to start a question with a criteria of 2 books. Every book mentioned in your list is money well spent. You won't regret to buy them all. Besides, the Stanford course videos is also good for beginners, not a book though.