I need to validate that a struct value is correct and this means I need to check every field individually, which is easy for a small number of small structs but I was wondering if there's a better way to do it. Here's how I'm doing it right now.
type Event struct {
Id int
UserId int
Start time.Time
End time.Time
Title string
Notes string
}
func (e Event) IsValid() error {
if e.Id <= 0 {
return errors.New("Id must be greater than 0")
}
if e.UserId <= 0 {
return errors.New("UserId must be greater than 0")
}
if e.End <= e.Start {
return errors.New("End must be after Start")
}
if e.Start < time.Now() {
return errors.New("Cannot create events in the past")
}
if e.Title == "" {
return errors.New("Title cannot be empty")
}
return nil
}
Is this the idiomatic way to validate the values of fields in a struct? It looks cumbersome.
I don't see any other way to do this quickly. But I found a go package which can help you with this: https://github.com/go-validator/validator
The README file gives this example:
type NewUserRequest struct {
Username string `validator:"min=3,max=40,regexp=^[a-zA-Z]$"`
Name string `validator:"nonzero"`
Age int `validator:"min=21"`
Password string `validator:"min=8"`
}
nur := NewUserRequest{Username: "something", Age: 20}
if valid, errs := validator.Validate(nur); !valid {
// values not valid, deal with errors here
}
Doing that way you will end up writing a lot of duplicate code for each of your model.
Using a library with tags comes with its own pros and cons. Sometimes is easy to start but down the road you hit the library limitations.
One possible approach is to create a "Validator" that its only responsibility is to keep track of the possible errors inside an object.
A very approximate stub of this idea:
http://play.golang.org/p/buBUzk5z6I
package main
import (
"fmt"
"time"
)
type Event struct {
Id int
UserId int
Start time.Time
End time.Time
Title string
Notes string
}
type Validator struct {
err error
}
func (v *Validator) MustBeGreaterThan(high, value int) bool {
if v.err != nil {
return false
}
if value <= high {
v.err = fmt.Errorf("Must be Greater than %d", high)
return false
}
return true
}
func (v *Validator) MustBeBefore(high, value time.Time) bool {
if v.err != nil {
return false
}
if value.After(high) {
v.err = fmt.Errorf("Must be Before than %v", high)
return false
}
return true
}
func (v *Validator) MustBeNotEmpty(value string) bool {
if v.err != nil {
return false
}
if value == "" {
v.err = fmt.Errorf("Must not be Empty")
return false
}
return true
}
func (v *Validator) IsValid() bool {
return v.err != nil
}
func (v *Validator) Error() string {
return v.err.Error()
}
func main() {
v := new(Validator)
e := new(Event)
v.MustBeGreaterThan(e.Id, 0)
v.MustBeGreaterThan(e.UserId, 0)
v.MustBeBefore(e.End, e.Start)
v.MustBeNotEmpty(e.Title)
if !v.IsValid() {
fmt.Println(v)
} else {
fmt.Println("Valid")
}
}
package main
import (
"fmt"
"time"
)
type Event struct {
Id int
UserId int
Start time.Time
End time.Time
Title string
Notes string
}
type Validator struct {
err error
}
func (v *Validator) MustBeGreaterThan(high, value int) bool {
if v.err != nil {
return false
}
if value <= high {
v.err = fmt.Errorf("Must be Greater than %d", high)
return false
}
return true
}
func (v *Validator) MustBeBefore(high, value time.Time) bool {
if v.err != nil {
return false
}
if value.After(high) {
v.err = fmt.Errorf("Must be Before than %v", high)
return false
}
return true
}
func (v *Validator) MustBeNotEmpty(value string) bool {
if v.err != nil {
return false
}
if value == "" {
v.err = fmt.Errorf("Must not be Empty")
return false
}
return true
}
func (v *Validator) IsValid() bool {
return v.err != nil
}
func (v *Validator) Error() string {
return v.err.Error()
}
func main() {
v := new(Validator)
e := new(Event)
v.MustBeGreaterThan(e.Id, 0)
v.MustBeGreaterThan(e.UserId, 0)
v.MustBeBefore(e.End, e.Start)
v.MustBeNotEmpty(e.Title)
if !v.IsValid() {
fmt.Println(v)
} else {
fmt.Println("Valid")
}
}
You can then create your Validate method and use the same code:
func (e *Event) IsValid() error {
v := new(Validator)
v.MustBeGreaterThan(e.Id, 0)
v.MustBeGreaterThan(e.UserId, 0)
v.MustBeBefore(e.End, e.Start)
v.MustBeNotEmpty(e.Title)
return v.IsValid()
}
To help anyone else that may be looking for another validation library I created the following https://github.com/bluesuncorp/validator
It addresses some issues that other plugins have not implemented yet that others in this thread had mentioned such as:
Inspired by several other projects including the accepted answer of go-validator/validator
I'd write explicit code rather than use a validation library. The advantage of writing your own code is that you don't add an extra dependency, you don't need to learn a DSL, and you can check properties of your structs that are dependent on multiple fields (for example, that start < end).
To cut down on the boilerplate, I might extract a function that adds an error message to a slice of errors in the case an invariant is false.
func check(ea *[]string, c bool, errMsg string, ...args) {
if !c { *ea = append(*ea, fmt.Sprintf(errMsg, ...args)) }
}
func (e *Event) Validate() error {
var ea []string
check(&ea, e.ID >= 0, "want positive ID, got %d", e.ID)
check(&ea, e.Start < e.End, "want start < end, got %s >= %s", e.Start, e.End)
...
if len(ea) > 0 {
return errors.New(strings.Join(ea, ", "))
}
return nil
}
This returns all ways the struct fails validation rather than just the first, which may or may not be what you want.
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