I want to let a UIImageView
flash several times.
Currently I don't know how to do that.
-(void)arrowsAnimate{
[UIView animateWithDuration:1.0 animations:^{
arrow1.alpha = 1.0;
arrow2.alpha = 1.0;
arrow3.alpha = 1.0;
NSLog(@"alpha 1");
} completion:^(BOOL finished){
[self arrowsAnimate2];
}];
}
-(void)arrowsAnimate2{
[UIView animateWithDuration:1.0 animations:^{
arrow1.alpha = 0.0;
arrow2.alpha = 0.0;
arrow3.alpha = 0.0;
NSLog(@"alpha 0");
} completion:^(BOOL finished){;}];
}
later on I call it like this:
for (int i = 0;i < 10; i++){
[self arrowsAnimate]; }
This gives me 10x alpha 1, and then 10x alpha 0. In the middle we see only one animation. Any suggestions?
Thanks.
There is a simpler way to achieve a flashing animation using only 1 animation block:
aview.alpha = 1.0f;
[UIView animateWithDuration:0.5f
delay:0.0f
options:UIViewAnimationOptionAutoreverse
animations:^ {
[UIView setAnimationRepeatCount:10.0f/2.0f];
aview.alpha = 0.0f;
} completion:^(BOOL finished) {
[aview removeFromSuperview];
}];
The trick is to use [UIView setAnimationRepeatCount:NTIMES/2]; *_inside_* your animation block
.
No need for extra functions or extra loops.
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