I have been trying to implement a behavior on a wpf window therefore I have added reference to System.Winodws.Interactivity in my current solution and then wrote the desired behavior. but in order to apply this behavior, I have to write something like this in Windows XAML.
<Window x:Class="WpfApplication5.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525"
xmlns:behav ="clr-namespace:WpfApplication5"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity;assembly=System.Windows.Interactivity">
<Window.Resources>
<i:Interaction.Behaviors>
<behav:DialogIconRemoveBehavior></behav:DialogIconRemoveBehavior>
</i:Interaction.Behaviors>
</Window.Resources>
<Grid>
</Grid>
</Window>
but this is not valid tag because I might have to add reference to any other assembly apart form System.Windows.Interactivity, So, please suggest what else I have to do in order to use tag in XAML
Behaviors. Behaviors were introduced with Expression Blend 3 which can encapsulate some of the functionality into a reusable component. To add additional behaviors, you can attach these components to the controls. Behaviors provide more flexibility to design complex user interactions easily.
After wasting my one hour I came to know that only I had to include System.Windows.Interactivity as reference and which I had already done.
the issue was that Behaviors can not be declared in the Resource part of any control.
the moment I took the following
<i:Interaction.Behaviors>
</i:Interaction.Behaviors>
out of the resources then it worked fine.
So, conclusion only System.Windows.Interacivity is the only required.
Never declare that behavior part in the resources or style.
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