I'm trying to enable hw acceleration in Honeycomb, and display some Bitmaps on Canvas. All works fine, but for large bitmaps (>2048 in one dimension), I get error in log:
OpenGLRenderer: Bitmap too large to be uploaded into a texture
I know this is because of hw limitation, and can work-around it by reducing max bitmap size to be displayed if hw acceleration is enabled (checking by View.isHardwareAccelerated()).
My question is: how to easily determine max texture size available for Bitmap drawing by hardware. 2048 seems to be limit on my device, but it may be different on different ones.
Edit: I'm not creating OpenGL app, just normal app, which can utilize hw acceleration. Thus I'm not familiar with OpenGL at all, I just see OpenGL related error in log, and look to solve it.
Currently the minimum limit is 2048px (i.e. the hardware must support textures at least 2048x2048.) In ICS we will introduce a new API on the Canvas class that will give you this information:Canvas.getMaximumBitmapWidth()
and Canvas.getMaximumBitmapHeight()
.
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