I'm making an UWP app that uploads files to facebook, I'm using a custom HttpContent to upload the files in 4k blocks to minimize the memory usage for big files (>100mb) and to report progress.
My custom HttpContent UploadWithProgressHttpContent:
class UploadWithProgressHttpContent : HttpContent
{
private readonly IProgress<OperationProgress> _progress;
private readonly OperationProgress _data;
private readonly Stream _file;
private readonly int _bufferSize;
private readonly CancellationToken _token;
public UploadWithProgressHttpContent(
IProgress<OperationProgress> progress,
OperationProgress data,
Stream file,
int bufferSize,
CancellationToken token)
{
_progress = progress;
_data = data;
_file = file;
_bufferSize = bufferSize;
_token = token;
}
protected override Task SerializeToStreamAsync(Stream stream, TransportContext context)
{
return CopyStreamWithProgress(_file, stream, _progress, _token, _data, _bufferSize);
}
public static async Task<Stream> CopyStreamWithProgress(
Stream source,
Stream destination,
IProgress<OperationProgress> progress,
CancellationToken token,
OperationProgress progressData,
int bufferSize
)
{
int read, offset = 0;
var buffer = new byte[bufferSize];
using (source)
{
do
{
read = await source.ReadAsync(buffer, 0, bufferSize, token);
await destination.WriteAsync(buffer, 0, read, token);
offset += read;
progressData.CurrentSize = offset;
progress.Report(progressData);
} while (read != 0);
}
return destination;
}
}
What I'm experiencing (using fiddler) is that the whole file gets putted in memory before the upload starts (my progress meter reaches 100% before the upload even starts).
I did try setting the TransferEncodingChunked to true, and setting the file content length but the issue remains.
The upload source is inside a PCL (if it matters). I'm using the latest version of System.Net.Http. If need I'm using this the exact same way as it is used in the MediaFire SDK
Thanks for any help.
EDIT: Added the HttpClient usage:
public async Task<T> Upload<T>(Stream fileStream, string fileName)
{
var handler = new HttpClientHandler();
var cli = new HttpClient(handler);
foreach (var header in Headers)
{
cli.DefaultRequestHeaders.Add(header.Key, header.Value);
}
var parameters = new MultipartFormDataContent();
foreach (var parameter in Parameters)
{
parameters.Add(new StringContent(parameter.Value), parameter.Key);
}
if (fileStream != null)
{
var fileContent = new UploadWithProgressHttpContent(ProgressOperation, ProgressData, fileStream,
_chunkBufferSize, Token, fileStream.Length);
fileContent.Headers.ContentType = new MediaTypeHeaderValue(MimeTypeHelper.GetMimeType(fileName));
fileContent.Headers.ContentDisposition = new ContentDispositionHeaderValue(StreamParamName);
fileContent.Headers.ContentDisposition.FileName = fileName;
fileContent.Headers.ContentLength = fileStream.Length;
parameters.Add(fileContent, StreamParamName);
}
var req = new HttpRequestMessage(method, Path) { Content = parameters };
if (fileStream != null)
req.Headers.TransferEncodingChunked = true;
var completionOption = HttpCompletionOption.ResponseContentRead;
var resp = await cli.SendAsync(req, completionOption, Token).ConfigureAwait(false);
return await DeserializeObject<T>(resp);
}
You have the same problem as quantum mechanics - the act of observing changes the observed. Fiddler does not support request streaming - see Fiddler makes HttpWebRequest/HttpClient behaviour unexpected and http://www.telerik.com/forums/is-it-possible-to-not-buffer-requests
Using wireshark I can see the chunks.
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