I got this script:
function capture(video, scaleFactor) {
if(scaleFactor == null){
scaleFactor = 1;
}
var w = video.videoWidth * scaleFactor;
var h = video.videoHeight * scaleFactor;
var canvas = document.createElement('canvas');
canvas.width = w;
canvas.height = h;
var ctx = canvas.getContext('2d');
ctx.drawImage(video, 0, 0, w, h);
return canvas;
}
function shoot(){
var video = document.getElementById(videoId);
var output = document.getElementById('output');
var canvas = capture(video, scaleFactor);
canvas.onclick = function(){
window.open(this.toDataURL());
};
snapshots.unshift(canvas);
output.innerHTML = '';
for(var i=0; i<1; i++){
output.appendChild(snapshots[i]);
}
}
What I want to do is export the snapshot to a bitmap image. I read that I could use this line:
canvas.toDataURL('image/jpeg');
But I don't know where to add it.
Any ideas?
ctx.drawImage(video, 0, 0, w, h); canvas.toDataURL(...)
toDataURL will return you a string which is usually base64 encoded image (file) content. You can display it in image tag by < img src="the string"/>. Or you can use javascript to do whatever you want...
Pass it to window.open
canvas.onclick = function () {
window.open(canvas.toDataURL('image/png'));
};
Full Example : http://www.nihilogic.dk/labs/canvas2image/
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