Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

HTML5 Video buffered attribute features

Tags:

People also ask

How do I know if HTML5 video has paused for buffering?

The best way to check this would be in conjunction with monitoring playback progress every couple of milliseconds. Chrome stable in Linix with an HTML5-compatible MP4 file. I was able to seek, but when the bandwidth is limited and the buffer cannot be filled, the player stalls but neither event is fired.

What is a buffer in HTML?

The Buffer property specifies whether to buffer the output or not. When the output is buffered, the server will hold back the response to the browser until all of the server scripts have been processed, or until the script calls the Flush or End method.

How do you embed a video in HTML?

To embed a video in an HTML page, use the <iframe> element. The source attribute included the video URL. For the dimensions of the video player, set the width and height of the video appropriately. The Video URL is the video embed link.


I am designing a custom HTML5 video player. Thus, it will have its own custom slider to mimic the video progress, so I need to understand the entire buffering shebang of a HTML5 video.

I came across this article: Video Buffering. It says that the buffered object consists of several time ranges in linear order of start time. But I couldn't find out the following:

  1. Say the video starts. It continues upto 1:45 on its own (occasionally stalling perhaps, waiting for further data), after which I suddenly jump to 32:45. Now after some time, if I jump back to 1:27 (within the time range initially loaded and played through, before I made the jump), will it start playing immediately as it was already loaded before? Or is it that since I made a jump, that portion is lost and will have to be fetched again? Either way, is the behavior consistent for all such scenarios?

  2. Say I make 5 or 6 such jumps, each time waiting for a few seconds for some data to load after the jump. Does that mean the buffered object will have all those time ranges stored? Or might some get lost? Is it a stack kind of thing, where the earlier ranges will get popped off as more ranges get loaded due to further jumps?

  3. Will checking whether the buffered object has one time range starting at 0 (forget live streaming) and ending at the video duration length ensure that the entire video resource has been loaded fully? If not, is there some way to know that the entire video has been downloaded, and any portion is seekable, from which video can play continuously upto end without a moment's delay?

The W3C specs are not very clear on this, and I also can't find a suitably large (say more than an hour) remote video resource to test.