i need to create a component using html5 canvas that given an image the user can paint on it and directly (via a kind of save button) upload it's customized version on the server.
Can i use html canvas for it ? Any suggestion ?
thx in advance
You can get the image as data-url like this:
var dataUrl = document.getElementById('your-canvas').toDataURL();
You could then send this (very long string) to the server and save it to a file after decoding it (it is encoded in base64).
EDIT: Remember to submit this via POST
, as suggested in the comments. GET
has some length-limits in various browsers, so its likely to exceed those limits with such a huge amout of data.
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