I'm trying to use canvas as my drag image in native HTML5 Drag And Drop API.
The problem is that it works on Firefox but not on Chrome (58) and I can't pinpoint the problem.
Code: https://jsfiddle.net/196urLwd/5/
<div id="thing" draggable="true">DRAG ME</div>
function onDragStart(event){
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
canvas.width = 100;
canvas.height = 20;
context.fillStyle = '#333333';
context.fillRect(0, 0, canvas.width, canvas.height);
context.fillStyle = '#999999';
context.font = 'bold 13px Arial';
context.fillText('DRAGGING...', 5, 15);
event.dataTransfer.setData('text', 'lorem ipsum');
event.dataTransfer.effectAllowed = 'copy';
event.dataTransfer.setDragImage(canvas, -15, 9);
};
var theThing = document.getElementById('thing');
theThing.addEventListener('dragstart', onDragStart, false);
What am I doing wrong?
Chrome seems to require the canvas to be in the dom
document.body.append(canvas);
and just hide it with some css
canvas{
position:absolute;
left:-100%;
}
https://jsfiddle.net/196urLwd/6/
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