I need HTML5 canvas framework to do:
thx
EDIT: I have finally decided to use raphaeljs (alternative would be dojo). This framework is awesome. (It doesn't need HTML5 canvas and uses SVG)
It sounds like what you really want is a retained mode graphics interface, where you can create an object, get mouse events on it, change properties on it, move it etc and have the browser cope with redrawing the screen as necessary. In this case you would be better off with SVG instead of <canvas>
, which as an immediate mode graphics surface really is just a box full of pixels.
Don't forget about KineticJS, which performs much better than the ones you've mentioned, plus it has a much simpler API
Take a look at this question:
What is the current state of the art in HTML canvas JavaScript libraries and frameworks?
Fabric.js is mightly impressive and CAKE is also a decent library.
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