I have an audio element in a HTML5 page. I start playing the audio and then pause it. After that I go back to homescreen by pressing home button and make a phone call. When the call ends, audio element resumes automatically. This happens on Android 4.0.3
The problem is that, this is not the expected and desired behavior. Unfortunately, When browser is running in background, javascript events are not thrown and I can't catch and prevent this behavior using Javascript.
Any help is appreciated. Thanks in advance.
HTML5 Audio is a subject of the HTML5 specification, incorporating audio input, playback, and synthesis, as well as speech to text, in the browser.
The HTML <audio> element is used to play an audio file on a web page.
HTML 5 audio tags can be styled. By using the audio tag with “controls” attribute, the default browsers player is used. You can customize by not using the browsers controls. You can also add CSS classes to each one of the elements and style them accordingly.
I don't have an ICS phone to try it out, but here is what I would do:
pause
obviously keeps track of the audio time position. 4.0 seems to automatically resume where you paused the audio file
So instead of pausing you could stop
your audio file. Unfortunately, stop
isn't supported by HTML5.
You have a tricky solution:
pause
audiotrackPos = myTrack.currentTime;
trackVol = myTrack.volume;
myTrack.volume = 0;
Then when the user comes back and hits play again:
if trackPos exists
myTrack.currentTime = trackPos;
play
mytrack.volume = trackVol;
delete window.trackPos;
This is tricky but should work if you are using JavaScript controls.
If you use native controls though play and pause would be managed by the browser's interface. Then you should just store the position and start getting REAL dirty:
remove the sources:
myTrack.removeChid( yourSRCs )
restore your SRCs and position on focus
wait for the user to play
That's a quick and dirty draft, not tested. But it should work
///EDIT///
A working Javascript demo, at least on my desktop. Try it on your ICS: JSFiddle
(save the file, I guess you can't launch jsfiddle properly on a phone)
Try the following in a script block. It should work.
var ppAudio = function(event){ var ppMethod = (event.type == "blur")? "pause" : "play", audio = document.getElementsByTagName("audio"), l = audio.length; for (;l--;) audio[l][ppMethod](); }; // window.onfocus = ppAudio; window.onblur = ppAudio;
You don't need the onfocus event, I suppose. But, its here for an example of toggling.
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