I am using https://github.com/auduno/clmtrackr
I am trying to get the image to be saved from the following example: https://github.com/auduno/clmtrackr/blob/dev/examples/facedeform.html
The issue is that I have obviously tried "canvas.dataToURL()". I can get the video of the webcam as an image; however, the overlay image is always transparent.
I attempted using the texture to draw on a canvas, but that also didn't work....
I have an example here: https://codepen.io/msj121/pen/RgXjYK
I want to save the whole image with overlay to a png, like "dataToURL" I suppose.
// when everything is ready, automatically start everything ?
var vid = document.getElementById('videoel');
var vid_width = vid.width;
var vid_height = vid.height;
var overlay = document.getElementById('overlay');
var overlayCC = overlay.getContext('2d');
var webgl_overlay = document.getElementById('webgl');
// canvas for copying videoframes to
var videocanvas = document.createElement('CANVAS');
videocanvas.width = vid_width;
videocanvas.height = vid_height;
/*********** Setup of video/webcam and checking for webGL support *********/
var videoReady = false;
var imagesReady = false;
function enablestart() {
if (videoReady && imagesReady) {
var startbutton = document.getElementById('startbutton');
startbutton.value = "start";
startbutton.disabled = null;
}
}
$(window).load(function() {
imagesReady = true;
enablestart();
});
var insertAltVideo = function(video) {
if (supports_video()) {
if (supports_webm_video()) {
video.src = "./media/cap13_edit2.webm";
} else if (supports_h264_baseline_video()) {
video.src = "./media/cap13_edit2.mp4";
} else {
return false;
}
fd.init(webgl_overlay);
return true;
} else return false;
}
// check whether browser supports webGL
var webGLContext;
var webGLTestCanvas = document.createElement('canvas');
if (window.WebGLRenderingContext) {
webGLContext = webGLTestCanvas.getContext('webgl') || webGLTestCanvas.getContext('experimental-webgl');
if (!webGLContext || !webGLContext.getExtension('OES_texture_float')) {
webGLContext = null;
}
}
if (webGLContext == null) {
alert("Your browser does not seem to support WebGL. Unfortunately this face mask example depends on WebGL, so you'll have to try it in another browser. :(");
}
function gumSuccess( stream ) {
// add camera stream if getUserMedia succeeded
if ("srcObject" in vid) {
vid.srcObject = stream;
} else {
vid.src = (window.URL && window.URL.createObjectURL(stream));
}
vid.onloadedmetadata = function() {
// resize overlay and video if proportions are different
var proportion = vid.videoWidth/vid.videoHeight;
vid_width = Math.round(vid_height * proportion);
vid.width = vid_width;
overlay.width = vid_width;
webgl_overlay.width = vid_width;
videocanvas.width = vid_width;
fd.init(webgl_overlay);
vid.play();
}
}
function gumFail() {
// fall back to video if getUserMedia failed
insertAltVideo(vid);
alert("There was some problem trying to fetch video from your webcam, using a fallback video instead.");
}
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
window.URL = window.URL || window.webkitURL || window.msURL || window.mozURL;
// check for camerasupport
if (navigator.mediaDevices) {
navigator.mediaDevices.getUserMedia({video : true}).then(gumSuccess).catch(gumFail);
} else if (navigator.getUserMedia) {
navigator.getUserMedia({video : true}, gumSuccess, gumFail);
} else {
insertAltVideo(vid);
alert("Your browser does not seem to support getUserMedia, using a fallback video instead.");
}
vid.addEventListener('canplay', function() {videoReady = true;enablestart();}, false);
/*********** Code for face substitution *********/
var animationRequest;
var positions;
var ctrack = new clm.tracker();
ctrack.init(pModel);
function startVideo() {
// start video
vid.play();
// start tracking
ctrack.start(vid);
// start drawing face grid
drawGridLoop();
}
var fd = new faceDeformer();
var mouth_vertices = [
[44,45,61,44],
[45,46,61,45],
[46,60,61,46],
[46,47,60,46],
[47,48,60,47],
[48,59,60,48],
[48,49,59,48],
[49,50,59,49],
[50,51,58,50],
[51,52,58,51],
[52,57,58,52],
[52,53,57,52],
[53,54,57,53],
[54,56,57,54],
[54,55,56,54],
[55,44,56,55],
[44,61,56,44],
[61,60,56,61],
[56,57,60,56],
[57,59,60,57],
[57,58,59,57],
[50,58,59,50],
];
var extendVertices = [
[0,71,72,0],
[0,72,1,0],
[1,72,73,1],
[1,73,2,1],
[2,73,74,2],
[2,74,3,2],
[3,74,75,3],
[3,75,4,3],
[4,75,76,4],
[4,76,5,4],
[5,76,77,5],
[5,77,6,5],
[6,77,78,6],
[6,78,7,6],
[7,78,79,7],
[7,79,8,7],
[8,79,80,8],
[8,80,9,8],
[9,80,81,9],
[9,81,10,9],
[10,81,82,10],
[10,82,11,10],
[11,82,83,11],
[11,83,12,11],
[12,83,84,12],
[12,84,13,12],
[13,84,85,13],
[13,85,14,13],
[14,85,86,14],
[14,86,15,14],
[15,86,87,15],
[15,87,16,15],
[16,87,88,16],
[16,88,17,16],
[17,88,89,17],
[17,89,18,17],
[18,89,93,18],
[18,93,22,18],
[22,93,21,22],
[93,92,21,93],
[21,92,20,21],
[92,91,20,92],
[20,91,19,20],
[91,90,19,91],
[19,90,71,19],
[19,71,0,19]
]
function drawGridLoop() {
// get position of face
positions = ctrack.getCurrentPosition();
overlayCC.clearRect(0, 0, vid_width, vid_height);
if (positions) {
// draw current grid
ctrack.draw(overlay);
}
// check whether mask has converged
var pn = ctrack.getConvergence();
if (pn < 0.4) {
drawMaskLoop();
} else {
requestAnimFrame(drawGridLoop);
}
}
function drawMaskLoop() {
videocanvas.getContext('2d').drawImage(vid,0,0,videocanvas.width,videocanvas.height);
var pos = ctrack.getCurrentPosition();
if (pos) {
// create additional points around face
var tempPos;
var addPos = [];
for (var i = 0;i < 23;i++) {
tempPos = [];
tempPos[0] = (pos[i][0] - pos[62][0])*1.3 + pos[62][0];
tempPos[1] = (pos[i][1] - pos[62][1])*1.3 + pos[62][1];
addPos.push(tempPos);
}
// merge with pos
var newPos = pos.concat(addPos);
var newVertices = pModel.path.vertices.concat(mouth_vertices);
// merge with newVertices
newVertices = newVertices.concat(extendVertices);
fd.load(videocanvas, newPos, pModel, newVertices);
var parameters = ctrack.getCurrentParameters();
for (var i = 6;i < parameters.length;i++) {
parameters[i] += ph['component '+(i-3)];
}
positions = ctrack.calculatePositions(parameters);
overlayCC.clearRect(0, 0, vid_width, vid_height);
if (positions) {
// add positions from extended boundary, unmodified
newPos = positions.concat(addPos);
// draw mask on top of face
fd.draw(newPos);
}
}
animationRequest = requestAnimFrame(drawMaskLoop);
}
/*********** Code for stats **********/
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
document.getElementById('container').appendChild( stats.domElement );
document.addEventListener("clmtrackrIteration", function(event) {
stats.update();
}, false);
/********** parameter code *********/
var pnums = pModel.shapeModel.eigenValues.length-2;
var parameterHolder = function() {
for (var i = 0;i < pnums;i++) {
this['component '+(i+3)] = 0;
}
this.presets = 0;
};
var ph = new parameterHolder();
var gui = new dat.GUI();
var presets = {
"unwell" : [0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
"inca" : [0, 0, -9, 0, -11, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0],
"cheery" : [0, 0, -9, 9, -11, 0, 0, 0, 0, 0, 0, 0, -9, 0, 0, 0, 0, 0],
"dopey" : [0, 0, 0, 0, 0, 0, 0, -11, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0],
"longface" : [0, 0, 0, 0, -15, 0, 0, -12, 0, 0, 0, 0, 0, 0, -7, 0, 0, 5],
"lucky" : [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -4, 0, -6, 12, 0, 0],
"overcute" : [0, 0, 0, 0, 16, 0, -14, 0, 0, 0, 0, 0, -7, 0, 0, 0, 0, 0],
"aloof" : [0, 0, 0, 0, 0, 0, 0, -8, 0, 0, 0, 0, 0, 0, -2, 0, 0, 10],
"evil" : [0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, -8],
"artificial" : [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, -16, 0, 0, 0, 0, 0],
"none" : [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
};
var control = {};
var eig = 0;
for (var i = 0;i < pnums;i++) {
eig = Math.sqrt(pModel.shapeModel.eigenValues[i+2])*3
control['c'+(i+3)] = gui.add(ph, 'component '+(i+3), -5*eig, 5*eig).listen();
}
/********** defaults code **********/
function switchDeformedFace(e) {
//var split = ph.presets.split(",");
for (var i = 0;i < pnums;i++) {
ph['component '+(i+3)] = presets[e.target.value][i];
}
}
document.getElementById('deform').addEventListener('change', switchDeformedFace, false);
for (var i = 0;i < pnums;i++) {
ph['component '+(i+3)] = presets['unwell'][i];
}
The reason the webgl canvas is blank has been answered at least 10 times here on stackoverflow
Saving canvas to image via canvas.toDataURL results in black rectangle
Canvas toDataURL() returns blank image only in Firefox
toDataURL() of webgl canvas returning transparent image
Why does my canvas go blank after converting to image?
I know there's several more but I'm too lazy to search for all of them
The only reason I didn't mark this as a duplicate is because you wanted 1 png from 2 canvases.
If you want just 1 png then you need to capture from one canvas. So, draw the WebGL canvas into the video canvas then call toDataURL
on the video canvas.
const vctx = videocanvas.getContext('2d');
vctx.drawImage(webGLTestCanvas, 0, 0);
const capturedImage = videocanvas.toDataURL();
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