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How to work with tables passed as an argument to a lua C function?

Tags:

c

lua

lua-table

I'm going to implement a function with C language and which will be called by Lua script.

This function should receive a lua table as the argument, so I should read the fields in the table.I try to do like below, but my function is crashing when I run it. Can anyone help my find the problem?


/*
 function findImage(options)
    imagePath = options.imagePath
    fuzzy = options.fuzzy
    ignoreColor = options.ignoreColor;


 end

 Call Example:

  findImage {imagePath="/var/image.png", fuzzy=0.5, ignoreColor=0xffffff}

 */


// implement the function by C language
static int findImgProxy(lua_State *L)
{
    luaL_checktype(L, 1, LUA_TTABLE);

    lua_getfield(L, -1, "imagePath");
    if (!lua_isstring(L, -1)) {
        error();
    }
    const char * imagePath = lua_tostring(L, -2);
    lua_pop(L, 1);

    lua_getfield(L, -1, "fuzzy");
    if (!lua_isnumber(L, -1)) {
        error();
    }
    float fuzzy = lua_tonumber(L, -2);

    lua_getfield(L, -1, "ignoreColor");
    if (!lua_isnumber(L, -2)) {
        error();
    }
    float ignoreColor = lua_tonumber(L, -2);

    ...

    return 1;
}

How about return a table from C to Lua:


struct Point {
    int x, y;
}
typedef Point Point;


static int returnImageProxy(lua_State *L)
{
    Point points[3] = {{11, 12}, {21, 22}, {31, 32}};

    lua_newtable(L);

    for (int i = 0; i  3; i++) {
        lua_newtable(L);
        lua_pushnumber(L, points[i].x);
        lua_rawseti(L, -2, 0);
        lua_pushnumber(L, points[i].y);
        lua_rawseti(L, -2, 1);
        lua_settable(L,-3);
    }

    return 1;   // I want to return a Lua table like :{{11, 12}, {21, 22}, {31, 32}}
}

like image 861
Suge Avatar asked Dec 11 '22 11:12

Suge


1 Answers

When working with the Lua C API it's important to get comfortable working with the virtual stack -- all the important language boundary interactions happen there. Looking at your code snippet, it does not look like you're marshaling the data properly over to C.

When writing a lua C function you basically have to do 3 things:

  • Convert input lua data into something you can work with in C.
  • Perform the processing or whatever the function needs to do.
  • Convert and return the output result if any back to lua.

As an example, here's what your findImgProxy should look like:

static int findImgProxy(lua_State *L)
{
  // discard any extra arguments passed in
  lua_settop(L, 1);
  luaL_checktype(L, 1, LUA_TTABLE);

  // Now to get the data out of the table
  // 'unpack' the table by putting the values onto
  // the stack first. Then convert those stack values
  // into an appropriate C type.
  lua_getfield(L, 1, "imagePath");
  lua_getfield(L, 1, "fuzzy");
  lua_getfield(L, 1, "ignoreColor");
  // stack now has following:
  //   1  = {imagePath="/var/image.png", fuzzy=0.5, ignoreColor=0xffffff}
  //   -3 = "/var/image.png"
  //   -2 = 0.5
  //   -1 = 0xffffff

  const char *imagePath = luaL_checkstring(L, -3);
  double fuzzy    = luaL_checknumber(L, -2);
  int ignoreColor = luaL_checkint(L, -1);
  // we can pop fuzzy and ignoreColor off the stack
  // since we got them by value
  lua_pop(L, 2);

  // do function processing
  // ...

  return 1;
}

Note that we must keep imagePath on the stack since we're holding a const char * to it. Popping that string off would invalidate *imagePath since lua might collect it.

Alternatively, you can copy the string returned by luaL_checkstring into another buffer. Popping the string off in this case is ok since we're no longer pointing to an internal buffer owned by lua.

Edit: If some of the keys in the table are optional, you can use the luaL_opt* functions instead and provide defaults. For example, if fuzzy and ignoreColor are optional:

  // ...
  const char *imagePath = luaL_checkstring(L, -3);
  double fuzzy    = luaL_optnumber(L, -2, 0.0); // defaults to 0.0 if no fuzzy
  int ignoreColor = luaL_optint(L, -1, 0);      // defaults to 0 if no ignoreColor
  // ...

So if the calling code provides a nonsensical value for a key, this will still raise an error. OTOH, if it's absent then the value is nil and the default provided is used instead.

like image 109
greatwolf Avatar answered Dec 28 '22 10:12

greatwolf