I'm Working on a small project and i need to work with OpenGL + QT
I'm Newbie in both of them. So i need a good tutorial that illustrates how to work with them each other not individually
is it better to work OpenGL on QT Creator or use QT Visual Studio Plug-in?
You'll be using QGLWidget
a lot! Here you go:
http://doc.qt.io/qt-5/examples-widgets-opengl.html
Of all those, maybe this is the best one to start: Hello GL Example. If you prefer using Qt Quick instead of Qt Widgets, check these posts:
If you want a higher-level 3D API than OpenGL, as o Qt 5.7 Qt 3D became stable.
As for the IDE I suggest using Qt Creator. It works out of the box on Windows and the syntax highlighting and autocomplete are comparable to Visual Studio.
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