Thank you in advance. I have a static library
, say libpics.a. I want to see its contents, such as the code of that library. My static library has one .h file
and one .a file
, i can see content of .h file
, there is only one method, but i can't see the content of .a file
. After some search i can just find that, .a file
contains the coding part of or implementation of .h file's
method. I am new to iOS
development, the code in that .a file
, i want to extract it, and use it.
I tried searching about how to open static library, but most of time i got search related to how to create static library and how to use it etc. But i just want to open static library file and just want to see the code in it's implementation file.
I read something about nm
and ar
tool, but i don't understand that where to apply that code.
something like this
nm -C libschnoeck.a | less
or
ar -t libsamplerate.a
after installing command line tool, i wrote
ar -x phpFramework.a
code in terminal as per suggestion by Владимир Водолазкий. i got below lines..
ar: phpFramework.a is a fat file (use libtool(1) or lipo(1) and ar(1) on it)
ar: phpFramework.a: Inappropriate file type or format
Use shift-command-M (⇧⌘M) to open the media library.
Static libraries are just collections of object files that are linked into the program during the linking phase of compilation, and are not relevant during runtime.
Static library: A unit of code linked at compile-time, which does not change. (Can only contain code). The code that the app uses is copied to the generated executable file by a static linker during compilation time. However, iOS static libraries are not allowed to contain images/assets (only code).
Yes, you can use static libraries in Swift. Go to your Build Phases and under "Link Binary With Libraries" and add them there. Alternatively, you can go under Build Settings and in "Search Paths" append the "Library Search Paths" value to include the path to the folder that your . a file is in.
You cannot see source code inside static library, just due to there are NO source codes there. Static Library in IOS like in any other Unix-like system contains set of compiled procedures/functions/methods.
Just take a close look to the Xcode log when ordinary project is building. You can find that first, *.m files are compiled into *.o format - it is actually binary format (which is different when source file is compiled for use in Simulator or on native device). Then these *.o files are linked into application. (Please do not blame me for this simplistic explanation %-))
In fact static library is just a set of such precompiled *.o files. It is shipped by developer/owner to save your time on compilation or/and protect source code from modification. So you can only use it with the help of external calls, which are documented in .h files or you can extract separate modules (.o) from there and link it into your application "manually".
The code used to create the library is compiled into object files that are linked into the .a file. The .a file does not contain code and you can't get readable code from the .a file.
However to use the library you do not need the code, just include the library in your Xcode project as per the Xcode documentation and #import the headers into your code so that the compiler knows what is in the libraries.
During the link phase of your project the linker will look at the object code generated from your code and the find unresolved symbols which it will then look for in the library and only pull in the objects from the library that are needed. (One benefit of static over dynamic libraries)
nm will list the symbols that have been defined in the library and which your code can call.
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