I'm using the -c option with g++ to create a bunch of object files, and it's only letting me specify one source file for each object file. I want to have multiple files go into some of them. Is there any way to do this?
Split the program into three files, main. c, which contains main(), node. h, the header which ensures declarations are common across all the program, and hence is understood by the compiler, and node. c, the functions which manipulate the NODE structure.
Others have mentioned archive, but another option is Unity builds.
Instead of:
g++ -c file1.cpp file2.cpp
Create a separate "unity file"
// This is the entire file (unity.cpp)
#include "file1.cpp"
#include "file2.cpp"
// more if you want...
Then
g++ -c unity.cpp
This also has the advantage of faster compilation and linking in many cases (because headers used by both file1.cpp
and file2.cpp
are only parsed once). However, if you put too many files in a single unity however then you'll find that you need to rebuild more sources than you wanted to, so you need to try and strike a balance.
You can use ld -r
to combine the objects while keeping relocation information and leaving constructors unresolved:
ld -r -o everything.o object1.o object2.o ...
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