I know how to use JSON to create objects, but there doesn't seem to be away to use JSON to create an object that is of a specific object type.
Here's an example of an Object and creating an instance of it:
Person = function() { };
Person.prototype = {
FirstName: null,
GetFirstName: function() {
return this.FirstName;
}
};
//Create an instance of the Person Object
var me = new Person();
me.FirstName = "Chris";
alert(me.GetFirstName()); //alert the FirstName property
Now, I would like to use JSON to create a new Person object so that the GetFirstName function works on it.
Here's something like that I'm looking to do (but this code doesn't work):
var you = new Person() { FirstName: "Mike" };
// OR
var you = new Person{ FirstName: "Mike" };
Is there anyway to use JSON to create an object that is of a specific type?
UPDATE: My sample with the Person object is just to simplify the question. In fact, I am unable to modify the constructors of the actual objects that I need to create instances of. The objects are part of a third-party library.
UPDATE: Using some of the suggestions below, I was able to figure out a way to create an object that inherits from the original, and accept JSON in it's constructor. This is neat!
personWrapper = function(obj){
for(var o in obj){
this[o] = obj[o];
}
};
personWrapper.prototype = new Person();
var you = new personWrapper({FirstName: "Chris"});
alert(you.GetFirstName());
alert(you instanceof Person); // returns True - we are successfully inheriting from Person!
I don't imagine so. I'd create a function on the Person class to initialise from a JSON object if I were you.
function Person() {
this.loadFromJSON = function(json) {
this.FirstName = json.FirstName;
};
}
If you didn't know what class the JSON object was representing beforehand, perhaps add an extra variable into your JSON.
{ _className : "Person", FirstName : "Mike" }
And then have a 'builder' function which interprets it.
function buildFromJSON(json) {
var myObj = new json["_className"]();
myObj.loadFromJSON(json);
return myObj;
}
Update: since you say the class is part of a third-party library which you can't change, you could either extend the class with prototyping, or write a function which just populates the class externally.
eg:
Person.prototype.loadFromJSON = function(json) {
// as above...
};
or
function populateObject(obj, json) {
for (var i in json) {
// you might want to put in a check here to test
// that obj actually has an attribute named i
obj[i] = json[i];
}
}
You could allow new Person() to accept an object to populate attributes with as a parameter.
var you = new Person({ firstName: 'Mike' });
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