I am trying out some pods before I implement it with my main project I want to make sure it works properly for my requirement. Easiest way is to try it with playground.
I tried pod init
with playground which doesn't work
[!] No xcode project found, please specify one
Help is much appreciated.
If you've used CocoaPods before, you probably know that the usual way to get started using it is by running pod init in the directory that contains the . xcproject file. Running this command creates a workspace that CocoaPods can use to manage the dependencies.
This is an old question but shows up at the top of Google.
This Could Be Us But You Playing is a command line tool that creates a new Xcode playground with an integrated cocoapod. It also supports integrating multiple cocoapods at once. It's a single command.
gem install cocoapods-playgrounds
pod playgrounds Alamofire
For those using the pre-release 1.0 version of CocoaPods, the 'link_with' directive that @samuel used is deprecated. I tried simply adding my playground as a target in my Podfile, but CocoaPods doesn't recognize it as a valid target.
I found that adding a scheme for the pod I need to use and building it manually works as discussed here.
To demonstrate this in action, I have created a sample project with Alamofire integrated into a Playground here.
I also came across this library. I haven't had a chance to use it yet, but it looks promising.
Aside: if you'd like to make asynchronous requests in a Playground (e.g. with Alamofire), you'll need to enable indefinite execution as described here.
I hope this helps.
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