I want to make an argument for one of the member functions optional. When no argument is provided, it would use an member variable.
However, when I tried to compile it it shows "error: invalid use of non-static data member 'Object::initPos'"
Just to isolate the problem, I tried defaulting an int type and it compiled fine. I wonder what is the problem with my code and how I could use a member function as default value.
Thank you for your help!
Object.h
class Object { public: ... void MoveTo(double speed, Point position); protected: Point initPos; Point currPos; };
Object.c
void Object::MoveTo(double speed, Point position = initPos) { currPos = postion; }
Point.h
class Point { ... private: double x; double y; double z; };
Yes. :-) But not in a way you would expect. Unfortunately, C doesn't allow you to overload methods so you'd end up with two different functions. Still, by calling f2, you'd actually be calling f1 with a default value.
In C++ programming, we can provide default values for function parameters. If a function with default arguments is called without passing arguments, then the default parameters are used. However, if arguments are passed while calling the function, the default arguments are ignored.
A default argument is a value provided in a function declaration that is automatically assigned by the compiler if the calling function doesn't provide a value for the argument. In case any value is passed, the default value is overridden.
The default value is given in the form of variable initialization. Example : void defaultvalue(int n1 = 10, n2 = 100); 3. The default arguments facilitate the function call statement with partial or no arguments.
Default argument expressions for a member function can only depend on things that are in class or global scope. The default argument also has to be specified in the method's declaration (i.e. in the header file).
To get around this, you need 2 overloads of your MoveTo method. One that takes 1 argument, and another that takes 2 arguments. The method taking 1 argument calls the other method, passing along the value that you consider as the default.
void Object::MoveTo(double speed) { MoveTo(speed, initPos); } void Object::MoveTo(double speed, Point position) { // Everything is done here. }
Note that when you make MoveTo(double)
call MoveTo(double, Point)
, it allows you to write the implementation of MoveTo
only once, thereby respecting the DRY principle.
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