I have a font in a fonts/
directory. How do I load this into the game, then use it on a text object in my game? I haven't been able to find anything on using fonts in Phaser 3.
Here's a small function I made, which only requires the font name and url:
function loadFont(name, url) {
var newFont = new FontFace(name, `url(${url})`);
newFont.load().then(function (loaded) {
document.fonts.add(loaded);
}).catch(function (error) {
return error;
});
}
And use it like:
loadFont("mixolydian", "assets/fonts/mixolydian.ttf");
That's it! You can now use your custom font in Phaser. All you have to do is change the fontFamily
value to your new font name (i.e. mixolydian).
First use css to load your font(@fontface):
<style media='screen' type='text/css'>
@font-face {
font-family: font1;
src: url('media/yourfont.ttf');
font-weight:400;
font-weight:normal;
}
</style>
And then use a div
to load your font:
<div style="font-family:font1; position:absolute; left:-1000px; visibility:hidden;">.</div>
Now you can put it in add it in your game:
this.add.text(190, 136, 'text', {
fontFamily: 'font1',
});
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