I've got a React application created with create-react-app and I'm trying to integrate Phaser 3 as well. I followed this guide to get started. I've got the canvas rendering the text but loading images in the preload does not seem to be working. I get the default failed to load texture image displayed.
import ExampleScene from "./scenes/ExampleScene";
import * as React from "react";
export default class Game extends React.Component {
componentDidMount() {
const config = {
type: Phaser.AUTO,
parent: "phaser-example",
width: 800,
height: 600,
scene: [ExampleScene]
};
new Phaser.Game(config);
}
shouldComponentUpdate() {
return false;
}
render() {
return <div id="phaser-game" />;
}
}
ExampleScene:
import Phaser from "phaser";
export default class ExampleScene extends Phaser.Scene {
preload() {
this.load.image("logo", "assets/logo.png");
}
create() {
const text = this.add.text(250, 250, "Phaser", {
backgroundColor: "white",
color: "blue",
fontSize: 48
});
text.setInteractive({ useHandCursor: true });
this.add.image(400, 300, "logo");
text.on("pointerup", () => {
console.log("Hello!");
//store.dispatch({ type: ACTION_TYPE });
});
}
}
The idea is to create a visualization with flowers growing based on a simple gene engine. So Phaser would get instructions from the Store about the current state.
I'm guess this has something to do with the way Phaser loads and there's a conflict with how React updates. I'm preventing the component from updating as I only need the game to receive instructions by listening to the store
I've already looked at this SO answer and the accompanying wrapper, but it is outdated.
How can I get Phaser to load images when in a Create-React-App?
CodeSandbox: https://codesandbox.io/s/github/nodes777/react-punnett/tree/phaser-game Repo: https://github.com/nodes777/react-punnett/tree/phaser-game
Other option is using WebComponents to be able to integrate Phaser with any other framework (React, Angular, VueJS, etc), check this npm package: https://www.npmjs.com/package/@ion-phaser/core
Also, you can use the React wrapper of that library to use Phaser with React components easily, so you don't need to manipulate WebComponents directly, example:
import React from 'react'
import Phaser from 'phaser'
import { IonPhaser } from '@ion-phaser/react'
const game = {
width: "100%",
height: "100%",
type: Phaser.AUTO,
scene: {
init: function() {
this.cameras.main.setBackgroundColor('#24252A')
},
create: function() {
this.helloWorld = this.add.text(
this.cameras.main.centerX,
this.cameras.main.centerY,
"Hello World", {
font: "40px Arial",
fill: "#ffffff"
}
);
this.helloWorld.setOrigin(0.5);
},
update: function() {
this.helloWorld.angle += 1;
}
}
}
const App = () => {
return (
<IonPhaser game={game} />
)
}
export default App;
Fore more details check the repo: https://github.com/proyecto26/ion-phaser/tree/master/react
I started from scratch and created my own boilerplate from the phaser 3 template. I wrote about the specific steps to add React to the Phaser 3 template here.
It seems like you could eject from Create-React-App and add in Phaser 3 from there, but the warnings not to eject turned me away from that solution.
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