What I want is simple - code sample of creating new C++/CLI .Net socket from boost asio socket. How to create such thing?
Here is pseudo code of what I would like to do:
.net::socket a;
boost::asio::socket b;
a.assign(b.nativeWin32Socket());
BTW: Here is how to turn C++/CLI .Net socket into boost::asio socket.
You can't 'detach' a Boost.ASIO socket. You can use the native_handle()
member function to get a SOCKET
handle from the asio::socket
object, but you must ensure that the asio::socket
object isn't destructed until you're done with the SOCKET
. It continues to hold ownership of the native SOCKET
and will close it when it's destructor is called.
Like André suggested, you could duplicate the socket handle. However, I wouldn't consider duplicating this socket safe, because Boost.ASIO automatically associates the native SOCKET
handle with an I/O completion port. If the .NET Socket wrapper or some other code attempts to associate the duplicated socket with a different I/O completion port, an error will occur. I know that the .NET 2.0 Socket class does, in fact, associate the SOCKET
handle with an I/O completion port for asynchronous operations. This may have changed in more recent versions, however.
You can probably use the PROTOCOL_INFO
structure returned by WSADuplicateSocket()
, convert it to its SocketInformation
equivalent and then use the appropriate socket constructor to get a shared socket with a different handle.
The "Remarks" section in the documentation on WSADuplicateSocket()
depicts the usual control flow involved in socket duplication. I think this flow is somewhat equivalent to the SocketInformation Socket::DuplicateAndClose()
and Socket(SocketInformation)
pair of calls.
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