I am building something called the "HTML Quiz". It's completely ran on JavaScript and it's pretty cool.
At the end, a results box pops up that says "Your Results:" and it shows how much time they took, what percentage they got, and how many questions they got right out of 10. I would like to have a button that says "Capture results" and have it somehow take a screenshot or something of the div, and then just show the image captured on the page where they can right click and "Save image as."
I really would love to do this so they can share their results with others. I don't want them to "copy" the results because they can easily change that. If they change what it says in the image, oh well.
Does anyone know a way to do this or something similar?
Press the Volume Down rocker and the Power button at the same time. Note: Some Android devices may have different button combinations or require an app to take a screenshot. Hold the buttons until the screenshot is taken. Preview your screenshot in your gallery.
Inspect the element you wish to capture. Open the Command Menu with Cmd + Shift + P / Ctrl + Shift + P. Type in screenshot within the Command Menu. You can now capture the screenshot of only the specific element, a viewport screenshot, or a full-page screenshot.
In HTML body, create div element whose screenshot you need to take, and also another div, where you will save the output. <div id="photo" > <h1>Test Screenshot</h1> Hello everyone!
The idea is to take the screenshot of first div with the click of a button, and store its result in second div. We will add the button in next step. 3. Add Button Next, create a button inside the div which when clicked will take screenshot. We also add an onclick () handler for the button. <button onclick="takeshot ()"> Take Screenshot </button>
If you need a pixel-perfect representation of what your user is looking at and don't mind the sometimes obtuse permissions popup, the getDisplayMedia API is a good place to start. If you want to take semi-accurate screenshots quickly with no external service dependency, html2canvas could be the right choice for you.
Using HTML2canvas for client-side screenshots is one of the most popular methods. Generate screenshots with getDisplayMedia - which is used as the screen sharing API. You can capture a still image from a video, which is essentially like screen sharing, like a screen sharing image, using JavaScript.
No, I don't know of a way to 'screenshot' an element, but what you could do, is draw the quiz results into a canvas element, then use the HTMLCanvasElement
object's toDataURL
function to get a data:
URI with the image's contents.
When the quiz is finished, do this:
var c = document.getElementById('the_canvas_element_id');
var t = c.getContext('2d');
/* then use the canvas 2D drawing functions to add text, etc. for the result */
When the user clicks "Capture", do this:
window.open('', document.getElementById('the_canvas_element_id').toDataURL());
This will open a new tab or window with the 'screenshot', allowing the user to save it. There is no way to invoke a 'save as' dialog of sorts, so this is the best you can do in my opinion.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With