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How to stream a video with AVURLAsset and save to disk the cached data

Some days ago I was asked to check how difficult is to play a video while downloading it from Internet. I know it's an easy task because someone told me a while ago. So, I checked and it was super easy.

The problem was that I wanted to save to disk the video to do not force the user to download it again and again.

The problem was to access the buffer and store it to disk.

Many answers in Stackoverflow says it is nor possible. Specially with videos.

My original code to play the video:

import AVFoundation

....

//MARK: - Accessors

lazy var player: AVPlayer = {

    var player: AVPlayer = AVPlayer(playerItem: self.playerItem)

    player.actionAtItemEnd = AVPlayerActionAtItemEnd.None

    return player
}()

lazy var playerItem: AVPlayerItem = {

    var playerItem: AVPlayerItem = AVPlayerItem(asset: self.asset)

    return playerItem
}()

lazy var asset: AVURLAsset = {

    var asset: AVURLAsset = AVURLAsset(URL: self.url)

    return asset
}()

lazy var playerLayer: AVPlayerLayer = {

    var playerLayer: AVPlayerLayer = AVPlayerLayer(player: self.player)

    playerLayer.frame = UIScreen.mainScreen().bounds
    playerLayer.backgroundColor = UIColor.clearColor().CGColor

    return playerLayer
}()

var url: NSURL = {

    var url = NSURL(string: "https://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4")

    return url!
}()

//MARK: - ViewLifeCycle

override func viewDidLoad() {

    super.viewDidLoad()

    view.layer.addSublayer(playerLayer)

    player.play()
}
like image 223
Gabriel.Massana Avatar asked Jun 03 '16 10:06

Gabriel.Massana


2 Answers

The solution for this problem is to use AVAssetExportSession and AVAssetResourceLoaderDelegate:

First step is to add a notification to know when the video finish. Then we can start saving it to disk.

override func viewDidLoad() {

    super.viewDidLoad()

    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(playerItemDidReachEnd(_:)), name: AVPlayerItemDidPlayToEndTimeNotification, object: nil)

    ...
}

deinit {

    NSNotificationCenter.defaultCenter().removeObserver(self)
}

The implementation of our function:

func playerItemDidReachEnd(notification: NSNotification) {

    if notification.object as? AVPlayerItem  == player.currentItem {

        let exporter = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetHighestQuality)

        let filename = "filename.mp4"

        let documentsDirectory = NSFileManager.defaultManager().URLsForDirectory(NSSearchPathDirectory.DocumentDirectory, inDomains: NSSearchPathDomainMask.UserDomainMask).last!

        let outputURL = documentsDirectory.URLByAppendingPathComponent(filename)

        exporter?.outputURL = outputURL
        exporter?.outputFileType = AVFileTypeMPEG4

        exporter?.exportAsynchronouslyWithCompletionHandler({

            print(exporter?.status.rawValue)
            print(exporter?.error)
        })
    }
}

Finally we need to make our AVURLAsset delegate of AVAssetResourceLoaderDelegate:

lazy var asset: AVURLAsset = {

    var asset: AVURLAsset = AVURLAsset(URL: self.url)

    asset.resourceLoader.setDelegate(self, queue: dispatch_get_main_queue())

    return asset
}()

And:

extension ViewController : AVAssetResourceLoaderDelegate {

}

I created a small demo with this code in GitHub.

like image 65
Gabriel.Massana Avatar answered Oct 15 '22 21:10

Gabriel.Massana


The team at Calm has open-sourced our implementation to this. It's available as a CocoaPod. It's called PersistentStreamPlayer.

Features include:

  • streaming of audio file, starting playback as soon as first data is available
  • also saves streamed data to a file URL as soon as the buffer completes exposes timeBuffered, helpful for displaying buffer progress bars in the UI
  • handles re-starting the audio file after the buffer stream stalls (e.g. slow network)
  • simple play, pause and destroy methods (destroy clears all memory resources)
  • does not keep audio file data in memory, so that it supports large files that don't fit in RAM

You can find it here: https://github.com/calmcom/PersistentStreamPlayer

like image 32
Tyler Sheaffer Avatar answered Oct 15 '22 20:10

Tyler Sheaffer