User-defined class or struct objects are known as custom objects. These classes or structs can have any number of properties. To store them in UserDefaults, we need to implement or confirm Codable to the user-defined class or struct. Codable is a typealias of Decodable & Encodable protocols.
UserDefaults can simply save custom object which conforms to Codable protocol. JSONEncoder and JSONDecoder play important roles for handling the data transformation. Nested object must also conform to Codable protocol in order to encode and decode successfully.
Types stored in NSUserDefaultsplist type can be stored by NSUserDefaults . These types are NSString(String) , NSArray(Array) , NSDictionary(Dictionary) (for both NSArray and NSDictionary types their contents must be property list objects), NSNumber(Int, Float, Double, Boolean) , NSDate and NSData .
Generic code to save custom objects into UserDefaults According to Apple: If you want to store any other type of object, you should typically archive it to create an instance of NSData. Now as we know that if we want to save our custom object into UserDefaults we need to first convert it into the Data object.
On your Player class, implement the following two methods (substituting calls to encodeObject with something relevant to your own object):
- (void)encodeWithCoder:(NSCoder *)encoder {
//Encode properties, other class variables, etc
[encoder encodeObject:self.question forKey:@"question"];
[encoder encodeObject:self.categoryName forKey:@"category"];
[encoder encodeObject:self.subCategoryName forKey:@"subcategory"];
}
- (id)initWithCoder:(NSCoder *)decoder {
if((self = [super init])) {
//decode properties, other class vars
self.question = [decoder decodeObjectForKey:@"question"];
self.categoryName = [decoder decodeObjectForKey:@"category"];
self.subCategoryName = [decoder decodeObjectForKey:@"subcategory"];
}
return self;
}
Reading and writing from NSUserDefaults
:
- (void)saveCustomObject:(MyObject *)object key:(NSString *)key {
NSData *encodedObject = [NSKeyedArchiver archivedDataWithRootObject:object];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:encodedObject forKey:key];
[defaults synchronize];
}
- (MyObject *)loadCustomObjectWithKey:(NSString *)key {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *encodedObject = [defaults objectForKey:key];
MyObject *object = [NSKeyedUnarchiver unarchiveObjectWithData:encodedObject];
return object;
}
Code shamelessly borrowed from: saving class in nsuserdefaults
Swift 4 introduced the Codable protocol which does all the magic for these kinds of tasks. Just conform your custom struct/class to it:
struct Player: Codable {
let name: String
let life: Double
}
And for storing in the Defaults you can use the PropertyListEncoder/Decoder:
let player = Player(name: "Jim", life: 3.14)
UserDefaults.standard.set(try! PropertyListEncoder().encode(player), forKey: kPlayerDefaultsKey)
let storedObject: Data = UserDefaults.standard.object(forKey: kPlayerDefaultsKey) as! Data
let storedPlayer: Player = try! PropertyListDecoder().decode(Player.self, from: storedObject)
It will work like that for arrays and other container classes of such objects too:
try! PropertyListDecoder().decode([Player].self, from: storedArray)
I create a library RMMapper (https://github.com/roomorama/RMMapper) to help save custom object into NSUserDefaults easier and more convenient, because implementing encodeWithCoder and initWithCoder is super boring!
To mark a class as archivable, just use: #import "NSObject+RMArchivable.h"
To save a custom object into NSUserDefaults:
#import "NSUserDefaults+RMSaveCustomObject.h"
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
[defaults rm_setCustomObject:user forKey:@"SAVED_DATA"];
To get custom obj from NSUserDefaults:
user = [defaults rm_customObjectForKey:@"SAVED_DATA"];
If anybody is looking for a swift version:
1) Create a custom class for your data
class customData: NSObject, NSCoding {
let name : String
let url : String
let desc : String
init(tuple : (String,String,String)){
self.name = tuple.0
self.url = tuple.1
self.desc = tuple.2
}
func getName() -> String {
return name
}
func getURL() -> String{
return url
}
func getDescription() -> String {
return desc
}
func getTuple() -> (String,String,String) {
return (self.name,self.url,self.desc)
}
required init(coder aDecoder: NSCoder) {
self.name = aDecoder.decodeObjectForKey("name") as! String
self.url = aDecoder.decodeObjectForKey("url") as! String
self.desc = aDecoder.decodeObjectForKey("desc") as! String
}
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(self.name, forKey: "name")
aCoder.encodeObject(self.url, forKey: "url")
aCoder.encodeObject(self.desc, forKey: "desc")
}
}
2) To save data use following function:
func saveData()
{
let data = NSKeyedArchiver.archivedDataWithRootObject(custom)
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setObject(data, forKey:"customArray" )
}
3) To retrieve:
if let data = NSUserDefaults.standardUserDefaults().objectForKey("customArray") as? NSData
{
custom = NSKeyedUnarchiver.unarchiveObjectWithData(data) as! [customData]
}
Note: Here I am saving and retrieving an array of the custom class objects.
Taking @chrissr's answer and running with it, this code can be implemented into a nice category on NSUserDefaults
to save and retrieve custom objects:
@interface NSUserDefaults (NSUserDefaultsExtensions)
- (void)saveCustomObject:(id<NSCoding>)object
key:(NSString *)key;
- (id<NSCoding>)loadCustomObjectWithKey:(NSString *)key;
@end
@implementation NSUserDefaults (NSUserDefaultsExtensions)
- (void)saveCustomObject:(id<NSCoding>)object
key:(NSString *)key {
NSData *encodedObject = [NSKeyedArchiver archivedDataWithRootObject:object];
[self setObject:encodedObject forKey:key];
[self synchronize];
}
- (id<NSCoding>)loadCustomObjectWithKey:(NSString *)key {
NSData *encodedObject = [self objectForKey:key];
id<NSCoding> object = [NSKeyedUnarchiver unarchiveObjectWithData:encodedObject];
return object;
}
@end
Usage:
[[NSUserDefaults standardUserDefaults] saveCustomObject:myObject key:@"myKey"];
Swift 3
class MyObject: NSObject, NSCoding {
let name : String
let url : String
let desc : String
init(tuple : (String,String,String)){
self.name = tuple.0
self.url = tuple.1
self.desc = tuple.2
}
func getName() -> String {
return name
}
func getURL() -> String{
return url
}
func getDescription() -> String {
return desc
}
func getTuple() -> (String, String, String) {
return (self.name,self.url,self.desc)
}
required init(coder aDecoder: NSCoder) {
self.name = aDecoder.decodeObject(forKey: "name") as? String ?? ""
self.url = aDecoder.decodeObject(forKey: "url") as? String ?? ""
self.desc = aDecoder.decodeObject(forKey: "desc") as? String ?? ""
}
func encode(with aCoder: NSCoder) {
aCoder.encode(self.name, forKey: "name")
aCoder.encode(self.url, forKey: "url")
aCoder.encode(self.desc, forKey: "desc")
}
}
to store and retrieve:
func save() {
let data = NSKeyedArchiver.archivedData(withRootObject: object)
UserDefaults.standard.set(data, forKey:"customData" )
}
func get() -> MyObject? {
guard let data = UserDefaults.standard.object(forKey: "customData") as? Data else { return nil }
return NSKeyedUnarchiver.unarchiveObject(with: data) as? MyObject
}
Synchronize the data/object that you have saved into NSUserDefaults
-(void)saveCustomObject:(Player *)object
{
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSData *myEncodedObject = [NSKeyedArchiver archivedDataWithRootObject:object];
[prefs setObject:myEncodedObject forKey:@"testing"];
[prefs synchronize];
}
Hope this will help you. Thanks
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With