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How to stop an animated gif from looping

I have an animated gif in an img tag that I start by rewriting the src attribute. The gif was created, though, to loop and I only want it to play once. Is there a way, with Javascript or jQuery, to stop an animated gif from playing more than once?

like image 237
Steve Avatar asked Oct 04 '13 00:10

Steve


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2 Answers

I was having the same problem with an animated gif. The solution is rather simple.

  1. Open the Animated gif in Photoshop.

  2. Go to the Window tab and select timeline(if the timeline is not already open).

  3. At the bottom of the timeline panel, you will find an option, which says "Forever". Change that to "Once".

  4. Go to File> Export> Export for Web and save it as a gif.

That should do it.

like image 174
Rishabh Agarwal Avatar answered Oct 23 '22 19:10

Rishabh Agarwal


can you find out how long the gif takes to loop once? if so then you can stop the image like this:

pseudocode:

wait until the end of the image (when it is about to loop)
create a canvas element that has a static version of the gif as currently displayed drawn on it
hide gif
display canvas element in a way that makes it look like the gif froze

javascript:

var c = $("canvas")[0];
var w = c.width;
var h = c.height;
var img = $("img")[0];
setTimeout(function () {
    c.getContext('2d').drawImage(img, 0, 0, w, h);
    $(img).hide();
    $(c).show();
},10000);

jsfiddle

edit: I forgot to add reference to the original answer that I took this from, sorry

Stopping GIF Animation Programmatically

that one doesn't address the time factor you need for only one loop

Also, it has been mentioned that this approach is problamatic in certain cases (It actually didn't work when I try it in firefox right now...). so here are a few alternatives:

  1. mentioned by Mark: edit the gif itself to avoid looping. this is the best option if you can. but I've run into cases where it was not an option (like automated generation of images by a third party)

  2. instead of rendering the static image with canvas, keep a static image version and switch to stop looping . this probablyhas most of the problems as the canvas thing

like image 11
GuiDocs Avatar answered Oct 23 '22 20:10

GuiDocs