when constructing proof in coqide, I didn't find a way to step though
T1; T2; T3; ...; Tn.
one tactic by one tactic. So it became very difficult to construct correct proof like the code above. So my question is
Forward one Command or go to cursor aren't work.
t1 ; t2
is not the same as doing first t1
then t2
.
If you want to do this you can do t1. t2.
and this is the way to step through them.
The semicolon serves three purposes, stated for t1 ; t2
:
t2
in all of the subgoals generated by t1
;t2
were to fail, it would try a different success for t1
and apply t2
again on the generated subgoals;If you're lucky and this is the first or third case, then you can modify the script by replacing
t1 ; t2
by
t1. all: t2.
using goal selectors.
This way the first step will allow you to see the goals generated by t1
and the second will show you how t2
affects them. If you need more precision you can also focus one of the subgoals to see t2
in action.
When backtracking is involved it becomes much harder to understand what is going on, but I believe it can be avoided at first, or limited to simple cases.
You could for instance say that the goal can be closed by applying an introduction rule (constructor
) and that then it should be easy.
If multiple intro-rules/constructors apply doing
constructor. easy.
might result in failure, while
constructor ; easy.
might succeed. Indeed, if easy
fails on the first constructor, coq will try the second and so on.
To answer your question about how one would write them, I suppose it can be the result of trial and error, and can mostly stem from factorisation or automation of proof scripts. Say you have the following proof script:
split.
- constructor.
+ assumption.
+ eassumption.
- constructor. eassumption.
You might want to summarise it as follows:
split ; constructor ; eassumption.
I personally don't necessarily recommend it because it becomes harder to maintain and harder to read for other users because of the issue of not being able to step through. I would limit this to cases where the proof is principled (like applying a constructor and be done with it), and resort to goal selectors for factorisation.
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