I want to learn OpenGL ES, but so far I don't know anything about it and I was wondering if there is a tutorial which stars from 0 knowledge. Remember that I don't know anything about graphics, drawing, etc.
The main difference between the two is that OpenGL ES is made for embedded systems like smartphones, while OpenGL is the one on desktops. On the coding level, OpenGL ES does not support fixed-function functions like glBegin/glEnd etc... OpenGL can support fixed-function pipeline (using a compatibility profile).
OpenGL ES is the dominant graphics API in today's smartphones and has even extended its reach onto the desktop. The list of platforms supporting OpenGL ES includes iOS, Android, BlackBerry, bada, Linux, and Windows. OpenGL ES also underpins WebGL, a web standard for browser-based 3D graphics.
This is a great start since it's specific to iPhone:
OpenGL ES from the Ground Up: Table of Contents
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