I am subclassing the UIButton, what i want is to set the button type to Round Rect.
Button.h
@interface Button : UIButton {} - (void)initialize; @end
Button.m
@implementation Button - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { [self initialize]; } return self; } -(id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if(self){ [self initialize]; } return self; } - (void)initialize { self.titleLabel.font = [UIFont systemFontOfSize:20]; self.titleLabel.textColor = [UIColor redColor]; self.titleLabel.textAlignment = UITextAlignmentCenter; //[UIButton buttonWithType:UIButtonTypeRoundedRect]; } @end
Here i tried [UIButton buttonWithType:UIButtonTypeRoundedRect]
but it doesn't work. Can anyone suggest how to make it work?
I know in many previous post it has been said that Subclassing UIButton is not recommended, but the fact that in Developer's Docs there is no mention about NOT subclassing it.
A control that executes your custom code in response to user interactions.
UIButton
subclass in Swift*The following code works in Swift 3 and above.
You cannot set the buttonType
of a UIButton
subclass by design. It is automatically set to custom
which means you get a plain appearance and behavior as a starting point.
If you want to reuse code that sets the button's appearance, you can do this without subclassing. One approach is by providing factory methods that create a UIButton
and set visual properties.
extension UIButton { static func createStandardButton() -> UIButton { let button = UIButton(type: UIButtonType.system) button.titleLabel?.font = UIFont.boldSystemFont(ofSize: 16) button.setTitleColor(UIColor.black, for: .normal) button.setTitleColor(UIColor.gray, for: .highlighted) return button } } let button = UIButton.createStandardButton()
I avoid subclassing UIButton
when other customization techniques suffice. The factory method example is one option. There are other options including the UIAppearance API, etc.
Sometimes there are customization needs that require subclassing. For example, I've created UIButton
subclasses to take fine control over how the button animates in response to touch events or to have the button call a predefined delegate or closure when tapped (as opposed to assigning a #selector
to each instance).
The following is a basic UIButton
subclass example as a starting point.
internal class CustomButton: UIButton { init() { // The frame can be set outside of the initializer. Default to zero. super.init(frame: CGRect.zero) initialize() } required init?(coder aDecoder: NSCoder) { // Called when instantiating from storyboard or nib super.init(coder: aDecoder) initialize() } func initialize() { print("Execute common initialization code") } } let button = CustomButton() print(button.buttonType == .custom) // true
UIButtonType
Since the question was asked in 2012, UIButtonType.roundedRect
has been deprecated. The header file comments say to use UIButtonType.system
instead.
The following is from UIButton.h converted to Swift in Xcode
public enum UIButtonType : Int { case custom // no button type @available(iOS 7.0, *) case system // standard system button case detailDisclosure case infoLight case infoDark case contactAdd public static var roundedRect: UIButtonType { get } // Deprecated, use UIButtonTypeSystem instead }
You may find the discussion at CocoaBuilder's thread How to subclass UIButton? helpful, particularly Jack Nutting's suggestion to ignore the buttonType:
Note that this way the buttonType isn't explicitly set to anything, which probably means that it's UIButtonTypeCustom. The Docs don't seem to actually specify that, but since that's the 0 value in the enum, that's likely what happens (and that seems to be the observable behavior as well)
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