I thought this would work:
(defun my-node ()
(interactive)
(pop-to-buffer (make-comint "my-node" "node")))
But when I do M-x my-node
and enter 1+1
in the comint buffer, it does not display any output.
This is in Emacs 24.0.50.1 on Windows 7 and NodeJS is installed without any special configuration.
Calling node.js non-interactively as in M-x compile RET node hello-world.js RET
works fine. Running node
interactively in cmd
works fine.
This might be related: when I run M-x shell
and enter node
in the shell buffer and then enter 1+1
, it doesn't display the result. I must be missing something very basic.
Update:
Probably related: emacs/Python: running python-shell in line buffered vs. block buffered mode - Stack Overflow
The usual way to run a Node. js program is to run the globally available node command (once you install Node. js) and pass the name of the file you want to execute. While running the command, make sure you are in the same directory which contains the app.
In Visual Studio, go to Tools > Get Tools and Features. In the Visual Studio Installer, select the Node. js development workload, and select Modify to download and install the workload.
The simplest way to have node.js (tested using node v0.8.1) as an inferior shell under Emacs is to use the js-comint package. Then, set (setq inferior-js-program-command "node --interactive")
to force node to run in interactive mode. The command M-x run-js
will then open the interpreter.
Similarly, you can easily verify that node --interactive
works within an eshell.
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