My stopwatch script runs flawlessly in the background on Android (counting up the time), but iOS 4.3.2 seems to pause the script. On iOS the stopwatch stops at the time where the application was sent to background.
I need a runnning stopwatch (the time appears updated each second in the view) and some alarm messages in defined points in time.
The code for the stopwatch is as below:
this.timer = window.setInterval(function(){
instance.runtime += Stopwatch.INCREMENT;
instance.doDisplay();
}, Stopwatch.INCREMENT);
I'm aware of native solutions, but would like to stick with a JavaScript solution for the sake of cross-platform compatibility.
Since setIntervals don't work in the background I'd use a recursive setTimeout instead.
Which means you can't keep track of time with a +=, so you'll need to use a (new Date).getTime(); or Date.now() instead.
this.timer = function myTimer () {
instance.currentTime = (new Date).getTime();
instance.doDisplay();
setTimeout( myTimer, Stopwatch.INCREMENT );
}
If the setTimeout doesn't come back to life when the app does it should be simpler to restart.
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