Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

How to return string from native iOS plugin to unity?

Tags:

xcode

unity3d

I am creating an iOS Plugin which needs to return a string (or const char*) to Unity. How do I implement it ?

like image 722
Rohith Srinivas Avatar asked May 05 '16 10:05

Rohith Srinivas


People also ask

What is an iOS native plug-in?

Your app can only call iOS native plug-ins A platform-specific native code library that is created outside of Unity for use in Unity. Allows you can access features like OS calls and third-party code libraries that would otherwise not be available to Unity.

How do I add native code to a unity project?

Add your native code source files to the Unity Project. Customize the plug-in’s settings in the Plugin Inspector window. For example, if your native code is iOS-specific, make sure the plug-in is only enabled for iOS.

How do I call a native function from a Unity plugin?

For each native function you want to call, define an extern method in the C# file as follows: Add your native code source files to the Unity Project. Customize the plug-in’s settings in the Plugin Inspector window.

How do I use unity as a library for iOS?

To use Unity as a Library for iOS, first build your Xcode project as usual from Unity (for more information, see Build settings for iOS ). A library part in the UnityFramework target that includes the source, plug-ins A set of code created outside of Unity that creates functionality in Unity.


2 Answers

I'd like to clarify previous answer. C# declaration:

[DllImport("__Internal")]
private static extern string getString();

Returning a string from objc is exactly like @Cabrra said:

char* convertNSStringToCString(const NSString* nsString)
{
    if (nsString == NULL)
        return NULL;

    const char* nsStringUtf8 = [nsString UTF8String];
    //create a null terminated C string on the heap so that our string's memory isn't wiped out right after method's return
    char* cString = (char*)malloc(strlen(nsStringUtf8) + 1);
    strcpy(cString, nsStringUtf8);

    return cString;
}

extern "C" char* getString()
{
    const NSString* str = @"string";
    return convertNSStringToCString(str);
}

Though some people mentioned that this way will lead to a memory leak that is not right. This way works fine in Unity and no leaks occurs (I tested it many times). Unity clearly states that

String values returned from a native method should be UTF–8 encoded and allocated on the heap. Mono marshalling calls free for strings like this.

like image 63
Shpand Avatar answered Oct 03 '22 07:10

Shpand


    extern "C"
{
    int _pow2(int x)
    {
        // Just a simple example of returning an int value
        return x * x;
    }

    // Returns a char* (a string to Unity)
    char* _helloWorldString()
    {
        // We can use NSString and go to the c string that Unity wants
        NSString *helloString = @"Hello World";
        // UTF8String method gets us a c string. Then we have to malloc a copy to give to Unity. I reuse a method below that makes it easy.
        return cStringCopy([helloString UTF8String]);
    }

    // Here is an example of getting a string from Unity
    char* _combineStrings(const char* cString1, const char* cString2)
    {
        // This shows we can create two NSStrings* from the c strings from Unity
        NSString *string1 = CreateNSString(cString1);
        NSString *string2 = CreateNSString(cString2);
        NSString *combinedString = [NSString stringWithFormat:@"%@ %@", string1, string2];
        // Same as before, have to go to a c string and then malloc a copy of it to give to Unity
        return cStringCopy([combinedString UTF8String]);
    }
}

//I also like to include these two convenience methods to convert between c string and NSString*. You need to return a copy of the c string so that Unity handles the memory and gets a valid value.

char* cStringCopy(const char* string)
{
    if (string == NULL)
        return NULL;

    char* res = (char*)malloc(strlen(string) + 1);
    strcpy(res, string);

    return res;
}

// This takes a char* you get from Unity and converts it to an NSString* to use in your objective c code. You can mix c++ and objective c all in the same file.
static NSString* CreateNSString(const char* string)
{
    if (string != NULL)
        return [NSString stringWithUTF8String:string];
    else
        return [NSString stringWithUTF8String:""];
}
like image 34
Cabrra Avatar answered Oct 03 '22 07:10

Cabrra