I went through almost every post here regarding the matter but most of them doesn't explain what to do properly. To the question:
I created a javaFX application, a dice game, human player vs. computer, but during any time while playing the game human player should be able to click button "new game" and what it should do is to restart the game from beginning.
I tried relaunching the stage again but in javafx we cannot call the launch method twice.
1)Is there a way i can implement this without restarting the whole application?
2)if not how can i restart the application completely using a button click?
Main class
public class Main {
public static void main(String[] args) {
GameUI gameUI = new GameUI();
gameUI.launch(GameUI.class, args);
}
GameUI (i removed many codes from this class to make it short. codes that i think enough to give an idea is included. sorry if it is too long.)
public class GameUI extends Application {
//all btn and label declarations
//creating instances for necessary classes
private Scene scene;
@Override
public void start(Stage primaryStage) throws Exception {
//Displaying Dice for Player and Computer
setLabelsPlyr(diesP);
setLabels(diesC);
btnThrow = new Button("Throw");
btnThrow.setPrefSize(70, 40);
//Throw action is performed
btnThrow.setOnAction(e -> {
//setting and displaying dies
DieClass[] com = getNewDiceArrC();
lblDiceOneC.setGraphic(new ImageView(diesC[0].getDieImageC()));
//so on.....
DieClass[] playerAr = getNewDiceArrP();
lblDiceOnePlyr.setGraphic(new ImageView(diesP[0].getDieImageP()));
//so on...
});
btnNewGame = new Button("New Game");
btnNewGame.setOnAction(e -> {
**//WHAT TO DO HERE?????**
});
//setting layouts
GridPane gridPane = new GridPane();
gridPane.add(lblComputer, 0, 0);
//so on.....
Scene scene = new Scene(gridPane, 1100, 400);
primaryStage.setScene(scene);
primaryStage.setTitle("dice Game");
primaryStage.show();
}
//some other methods
public void setLabels(DieClass[] dies) {
for (int i=0; i < dies.length; i++) {
lblDiceOneC = new Label();
lblDiceOneC.setGraphic(new ImageView(dies[0].getDieImageC()));
++i;
//so on.....
break;
}
}
public void setLabelsPlyr(DieClass[] dies){
for (int i=0; i<dies.length; i++) {
lblDiceOnePlyr = new Label();
lblDiceOnePlyr.setGraphic(new ImageView(dies[0].getDieImageP()));
++i;
lblDiceTwoPlyr = new Label();
//so on......
break;
}
}
p.s I am very new to JavaFX and somewhat new to java programming.
To make a button do something in JavaFX you need to define the executable code usually by using a convenience method like setOnAction() . Then, when the button is clicked, JavaFX does the heavy lifting of fetching that pre-defined code, and executing it on the JavaFX Application thread.
The JavaFX scene can be forcibly refreshed by changing the width or height of the Scene by a fractional number of pixels (for example, 0.001). This change forces the background windowing and rendering services to recalculate layout and rendering requirements for the scene graph.
exit(). The static exit() method in the Platform class is the preferred way to programmatically end a JavaFX program. It is preferred to System. exit() because it cleanly shuts down the application thread and gives it an opportunity to clean up by calling the application's stop() method before terminating.
You already noticed that you cannot do the launching process again. Therefore your best option is to rewrite the application class and move the initialisation logic to a new method:
void cleanup() {
// stop animations reset model ect.
}
void startGame(Stage stage) {
// initialisation from start method goes here
btnNewGame.setOnAction(e -> {
restart(stage);
});
stage.show();
}
void restart(Stage stage) {
cleanup();
startGame(stage);
}
@Override
public void start(Stage primaryStage) {
startGame(primaryStage);
}
launch()
is a static
method and you should not create a instance of your application class yourself for that reason. Use Application.launch(GameUI.class, args);
instead and let the method handle the creation of the GameUI
instance.Application
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