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Animation on Transparent-background JFrame Linux

I want to create a fully transparent background for a Frame (or JFrame) and have it show a transparent animation. I managed to get it working in Windows 7 x64 but the same code does not run on my Linux (Lubuntu x64 15.04).

The code below shows what I'm trying to achieve--just copy & paste it. I just want the little rectangle to move across the screen without leaving a trail.

static int  a   = 0;

public static void main(String[] args) {
    JFrame f = new JFrame();
    f.setUndecorated(true);
    f.setBackground(new Color(0, 0, 0, 0));
    f.setVisible(true);
    f.setSize(512, 512);
    f.add(new JPanel() {
        @Override
        public void paintComponent(Graphics gr) {
            Graphics2D g = (Graphics2D)gr;
            g.setBackground(new Color(0, 0, 0, 0));
            g.clearRect(0, 0, 512, 512);
            g.drawRect(a, a++, 2, 2);
        }
    });

    while(true) {
        try {
            Thread.sleep(30);
        } catch(InterruptedException e) {
            e.printStackTrace();
        }
        f.repaint();
    }
}

What I want to achieve (as shown in Windows) and what I get with Lubuntu 15.04:

Desired Animation          Lubuntu Animation

I just want to see the little square move just like what's shown on Windows 7--I don't want to see a trail.

Please don't give me the link of Oracle's transparency and window documentation--I've gone over it all thrice.

What I've tried:

  • Graphics2D's 'copyArea()' of a transparent space. (This used to work AFAIK but no longer does)
  • GlassPane
  • AlphaComposite
  • setPaint()

Please please just test out your thoughts/code first. A lot of the "this should work" stuff I have already tried and does not seem to... All help is greatly appreciated.

like image 757
Roland Avatar asked Jul 09 '15 20:07

Roland


2 Answers

For reference, here's a minimal complete example, suitable for cross-platform testing. Note that

  • On some platforms, e.g. Ubuntu, a completely transparent background is not seen as opaque; a small, non-zero alpha value is a typical work-around.

  • Swing GUI objects should be constructed and manipulated only on the event dispatch thread.

  • Use java.swing.Timer, which runs on the event dispatch thread, to pace the animation.

  • Don't use setPreferredSize() when you really mean to override getPreferredSize().

image

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;

/**
 * @see https://stackoverflow.com/a/31328464/230513
 */
public class TransparentAnimation {

    private static final Color tranparentBlack = new Color(0, 0, 0, 1);

    private void display() {
        JFrame f = new JFrame("Test");
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setUndecorated(true);
        f.setBackground(tranparentBlack);
        f.add(new JPanel() {
            int x, y;
            Timer t = new Timer(10, (ActionEvent e) -> {
                x = (x + 1) % getWidth();
                y = (y + 1) % getHeight();
                repaint();
            });

            {
                setBackground(tranparentBlack);
                t.start();
            }

            @Override
            public void paintComponent(Graphics g) {
                super.paintComponent(g);
                g.drawRect(0, 0, getWidth() - 1, getHeight() - 1);
                g.fillOval(x, y, 16, 16);
            }

            @Override
            public Dimension getPreferredSize() {
                return new Dimension(320, 240);
            }
        });
        f.add(new JLabel(System.getProperty("os.name") + "; v"
            + System.getProperty("os.version")), BorderLayout.SOUTH);
        f.pack();
        f.setLocationRelativeTo(null);
        f.setVisible(true);
    }

    public static void main(String[] args) {
        EventQueue.invokeLater(new TransparentAnimation()::display);
    }
}
like image 53
trashgod Avatar answered Oct 30 '22 21:10

trashgod


Basically this issue is OS-related. What works for Windows will not work for Linux and vice versa.

For some reason, Linux only allows animated per-pixel-transparency when setting up a BufferStrategy. However, this solution fails on Windows. As a result I have come up with the following code which picks the correct algorithm based on the OS:

static int a = 0;

public static void main(String[] args) {
    JFrame f = new JFrame();
    JPanel p = new JPanel() {
        @Override
        public void paintComponent(Graphics g) {
            Graphics2D g2d = (Graphics2D) g;
            g2d.setBackground(new Color(255, 255, 255, 0));
            g2d.clearRect(0, 0, f.getWidth(), f.getHeight());
            g2d.drawRect(a, a++, 2, 2);
        }
    };
    f.add(p);
    f.setUndecorated(true);
    f.setBackground(new Color(255, 255, 255, 0));
    f.setSize(512, 512);
    f.setVisible(true);
    f.createBufferStrategy(2);

    BufferStrategy bs = f.getBufferStrategy();
    while (true) {
        try {
            Thread.sleep(33);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
        if (System.getProperty("os.name").contains("indows ")) {
            p.repaint();
        } else {
            Graphics g = null;
            do {
                try {
                    g = bs.getDrawGraphics();
                    p.update(g);
                } finally {
                    g.dispose();
                }
                bs.show();
            } while (bs.contentsLost());
            Toolkit.getDefaultToolkit().sync();
        }
    }
}

This code works for my Windows 7 x64 and my Lubuntu 15.04 x64. Please try out this code out yourself and see if it works for you. I myself don't own a Mac so if someone would please test it for me I would be very grateful. If it does not work for anyone, please let me know.

This is what you're supposed to see:

enter image description here

like image 41
Roland Avatar answered Oct 30 '22 21:10

Roland