Is there any callbacks available in flutter for every time the page is visible on screen? in ios there are some delegate methods like viewWillAppear
, viewDidAppear
, viewDidload
.
I would like to call a API call whenever the particular page is on-screen.
Note: I am not asking the app states like foreground, backround, pause, resume.
Thank You!
value = filter; GetX fires a method called refresh() that refreshes the view.
Flutter is all about widgets everything in flutter is nothing but widgets. Flutter also provides a widget to implement this feature as well as i.e RefreshIndicator.
Specifically to your question:
Use initState
but note that you cannot use async
call in initState
because it calls before initializing the widget as the name means. If you want to do something after UI is created didChangeDependencies
is great. But never use build()
without using FutureBuilder
or StreamBuilder
Simple example to demostrate:
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:http/http.dart' as http;
void main() {
runApp(MaterialApp(home: ExampleScreen()));
}
class ExampleScreen extends StatefulWidget {
ExampleScreen({Key key}) : super(key: key);
@override
_ExampleScreenState createState() => _ExampleScreenState();
}
class _ExampleScreenState extends State<ExampleScreen> {
List data = [];
bool isLoading = true;
void fetchData() async {
final res = await http.get("https://jsonplaceholder.typicode.com/users");
data = json.decode(res.body);
setState(() => isLoading = false);
}
// this method invokes only when new route push to navigator
@override
void initState() {
super.initState();
fetchData();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: isLoading
? CircularProgressIndicator()
: Text(data?.toString() ?? ""),
),
);
}
}
Some lifecycle method of StatefulWidget
's State
class:
initState()
:
Describes the part of the user interface represented by this widget.
The framework calls this method in a number of different situations:
After calling initState. After calling didUpdateWidget. After receiving a call to setState. After a dependency of this State object changes (e.g., an InheritedWidget referenced by the previous build changes). After calling deactivate and then reinserting the State object into the tree at another location.
The framework replaces the subtree below this widget with the widget returned by this method, either by updating the existing subtree or by removing the subtree and inflating a new subtree, depending on whether the widget returned by this method can update the root of the existing subtree, as determined by calling Widget.canUpdate. Read more
didChangeDependencies()
:
Called when a dependency of this State object changes.
For example, if the previous call to build referenced an InheritedWidget that later changed, the framework would call this method to notify this object about the change.
This method is also called immediately after
initState
. It is safe to callBuildContext
.dependOnInheritedWidgetOfExactType
from this method. Read more
build()
(Stateless Widget)
Describes the part of the user interface represented by this widget.
The framework calls this method when this widget is inserted into the tree in a given BuildContext and when the dependencies of this widget change (e.g., an
InheritedWidget
referenced by this widget changes). Read more
didUpdateWidget(Widget oldWidget)
:
Called whenever the widget configuration changes.
If the parent widget rebuilds and request that this location in the tree update to display a new widget with the same runtimeType and
Widget.key
, the framework will update the widget property of thisState
object to refer to the new widget and then call this method with the previous widget as an argument. Read more
Some widgets are stateless and some are stateful. If it's a stateless widget, then only values can change but UI changes won't render.
Same way for the stateful widget, it will change for both as value as well as UI.
Now, will look into methods.
@override
void initState() {
// TODO: implement initState
super.initState();
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
}
@override
void didUpdateWidget (
covariant Scaffold oldWidget
)
setState(() {});
@override
void dispose() {
// TODO: implement dispose
super.dispose();
}
You don't need StatefulWidget
for calling the api everytime the screen is shown.
In the following example code, press the floating action button to navigate to api calling screen, go back using back arrow, press the floating action button again to navigate to api page.
Everytime you visit this page api will be called automatically.
import 'dart:async';
import 'package:flutter/material.dart';
main() => runApp(MaterialApp(home: HomePage()));
class HomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
floatingActionButton: FloatingActionButton(
onPressed: () => Navigator.push(context, MaterialPageRoute(builder: (_) => ApiCaller())),
),
);
}
}
class ApiCaller extends StatelessWidget {
static int counter = 0;
Future<String> apiCallLogic() async {
print("Api Called ${++counter} time(s)");
await Future.delayed(Duration(seconds: 2));
return Future.value("Hello World");
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Api Call Count: $counter'),
),
body: FutureBuilder(
future: apiCallLogic(),
builder: (BuildContext context, AsyncSnapshot<String> snapshot) {
if (snapshot.connectionState == ConnectionState.waiting) return const CircularProgressIndicator();
if (snapshot.hasData)
return Text('${snapshot.data}');
else
return const Text('Some error happened');
},
),
);
}
}
This is the simple code with zero boiler-plate.
The simplest way is to use need_resume
1.Add this to your package's pubspec.yaml file:
dependencies:
need_resume: ^1.0.4
2.create your state class for the stateful widget using type ResumableState
instead of State
class HomeScreen extends StatefulWidget {
@override
HomeScreenState createState() => HomeScreenState();
}
class HomeScreenState extends ResumableState<HomeScreen> {
@override
void onReady() {
// Implement your code inside here
print('HomeScreen is ready!');
}
@override
void onResume() {
// Implement your code inside here
print('HomeScreen is resumed!');
}
@override
void onPause() {
// Implement your code inside here
print('HomeScreen is paused!');
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: RaisedButton(
child: Text('Go to Another Screen'),
onPressed: () {
print("hi");
},
),
),
);
}
}
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