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How to reliably detect if an external keyboard is connected on iOS 9?

Previous to iOS 9, the most reliable method of determining whether an external keyboard is connected was to listen for UIKeyboardWillShowNotification and make a text field the first responder, as discussed in this question. The notification would fire when using the virtual keyboard, but would not fire when using an external keyboard.

However this behavior has now changed with iOS 9. UIKeyboardWillShowNotification also fires when an external keyboard is connected, since the new keyboard toolbar is now shown.

It is still possible to detect the keyboard height and make a judgement whether it is the smaller toolbar or the larger virtual keyboard that is being shown. However this method is not reliable since the keyboard height has changed between the various beta and can't be counted on to stay the same over time.

Is there a more reliable method that can be used with iOS 9?

like image 830
Sarah Elan Avatar asked Aug 13 '15 15:08

Sarah Elan


4 Answers

iOS 14 SDK finally brings public API for that: GCKeyboard. To check if external keyboard is connected:

let isKeyboardConnected = GCKeyboard.coalesced != nil

Notes:

  • import GameController
  • you might need to enclose it in if #available(iOS 14.0, *)
like image 25
kambala Avatar answered Oct 09 '22 21:10

kambala


After going back to the original question, I've found a solution that works.

It seems that when the regular virtual keyboard is displayed the keyboard frame is within the dimensions of the screen. However when a physical keyboard is connected and the keyboard toolbar is displayed, the keyboard frame is located offscreen. We can check if the keyboard frame is offscreen to determine if the keyboard toolbar is showing.

Objective-C

- (void) keyboardWillShow:(NSNotification *)notification {
    NSDictionary* userInfo = [notification userInfo];
    CGRect keyboardFrame = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
    CGRect keyboard = [self.view convertRect:keyboardFrame fromView:self.view.window];
    CGFloat height = self.view.frame.size.height;

    if ((keyboard.origin.y + keyboard.size.height) > height) {
        self.hasKeyboard = YES;
    }
}

Swift

@objc func keyboardWillShow(_ notification: NSNotification) {
    guard let userInfo = notification.userInfo else {return}
    let keyboardScreenEndFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
    let keyboard = self.view.convert(keyboardScreenEndFrame, from: self.view.window)
    let height = self.view.frame.size.height
    if (keyboard.origin.y + keyboard.size.height) > height {
        self.hasKeyboard = true
    }
}
like image 127
Sarah Elan Avatar answered Oct 09 '22 19:10

Sarah Elan


This code supports iOS 8 and iOS 9, inputAccessoryView, has double-protected constant to be ready for new changes in future versions of iOS and to support new devices:

#define gThresholdForHardwareKeyboardToolbar 160.f // it's minimum height of the software keyboard on non-retina iPhone in landscape mode

- (bool)isHardwareKeyboardUsed:(NSNotification*)keyboardNotification {
    NSDictionary* info = [keyboardNotification userInfo];
    CGRect keyboardEndFrame;
    [[info valueForKey:UIKeyboardFrameEndUserInfoKey] getValue:&keyboardEndFrame];
    float height = [[UIScreen mainScreen] bounds].size.height - keyboardEndFrame.origin.y;
    return height < gThresholdForHardwareKeyboardToolbar;
}

Note, a hardware keyboard may present but not used.

like image 5
Dmitry Avatar answered Oct 09 '22 21:10

Dmitry


I am using a variation on Sarah Elan's answer. I was having issues with her approach in certain views. I never quite got to the bottom of what caused the problem. But here is another way to determine if it is an ios9 external keyboard 'undo' bar that you have, rather than the full sized keyboard.

It is probably not very forward compatible since if they change the size of the undo bar, this brakes. But, it got the job done. I welcome criticism as there must be a better way...

//... somewhere ...
#define HARDWARE_KEYBOARD_SIZE_IOS9 55 
//

+ (BOOL) isExternalKeyboard:(NSNotification*)keyboardNotification {

  NSDictionary* info = [keyboardNotification userInfo];
  CGRect keyboardEndFrame;
  [[info valueForKey:UIKeyboardFrameEndUserInfoKey] getValue:&keyboardEndFrame];
  CGRect keyboardBeginFrame;
  [[info valueForKey:UIKeyboardFrameBeginUserInfoKey] getValue:&keyboardBeginFrame];

  CGFloat diff = keyboardEndFrame.origin.y - keyboardBeginFrame.origin.y;
  return fabs(diff) == HARDWARE_KEYBOARD_SIZE_IOS9;
}
like image 2
Mike Avatar answered Oct 09 '22 21:10

Mike