I use SWFAddress for deep linking my site (link to SWFAddress). I like to break code into classes so I have a main structure similar to this:
function SomeClass() {
// This adds the this.handleChange() function to the
// SWFAddress event listener
this.initializeSWFA = function() {
// SWFAddress variable is instantiated in SWFAddress javascript file
// so I can use it here
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, this.handleChange);
}
// SWFAddress is supposed to call this function
this.handleChange = function(evt) {
// Some code here
}
}
// Instantiate the SomeClass
var someVar = new SomeClass();
someVar.initializeSWFA();
This line does not work here:
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, this.handleChange);
I tried changing it to:
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, this.handleChange());
or
var self = this;
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, self.handleChange);
And these don't work either.
So how do I reference a JavaScript function from a class in a situation like this?
If the function handleChange
would be outside of the class I can write the function's name.
First, thank you for all the answers. I am still trying to figure how this all works in JavaScript. I am not used to the object oriented model like here in JavaScript.
This is the solution for now. I still can't figure out how to do this nicely in JavaScript, but this solution works. I tried to implement the solution suggested by ehudokai (thank you), however I was not able to make it work.
function SomeClass() {
// This adds the this.handleChange() function to the
// SWFAddress event listener
this.initializeSWFA = function() {
// SWFAddress variable is instantiated in SWFAddress javascript file
// so I can use it here
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, someFunc);
}
// SWFAddress suppose to call this function
this.handleChange= function(evt) {
// Some code here
}
}
// Instantiate the SomeClass
var someVar = new SomeClass();
function someFunc(evt) {
someVar.handleChange(evt);
}
someVar.initializeSWFA();
I don't like this because this involves defining one extra function, so it takes extra space if anybody figures out how to add a method to SWFAddress EventListener from a JavaScript object. Please help me out.
A function in JavaScript is similar to a procedure—a set of statements that performs a task or calculates a value, but for a procedure to qualify as a function, it should take some input and return an output where there is some obvious relationship between the input and the output.
The call() method is a predefined JavaScript method. It can be used to invoke (call) a method with an owner object as an argument (parameter). With call() , an object can use a method belonging to another object.
var test = new MyObject(); and then do this: test. myMethod();
In Pass by Reference, a function is called by directly passing the reference/address of the variable as the argument. Changing the argument inside the function affects the variable passed from outside the function. In Javascript objects and arrays are passed by reference.
Your class structure is perfectly valid. However, if your handleChange()
function uses the this
keyword, expecting someVar
, then that is where your problem lies.
This is what happens:
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, this.handleChange);
correctly references the handler function within the class. SWFAddress caches that function to some variable f
until the event is dispatched.f
. While the reference to the function is preserved, the reference to the context, or this
, is not. Therefore this
defaults to window
.To get around this, you simply need to use an anonymous function that captures the variables within the class scope. You can call the handler with the correct context from within this anonymous function:
function SomeClass() {
this.initializeSWFA = function() {
// Save a reference to the object here
var me = this;
// Wrap handler in anonymous function
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, function (evt) {
me.handleChange(evt);
});
}
// SWFAddress suppose to call this function
this.handleChange= function(evt) {
// Some code here
}
}
##An explanation of this
, as requested by the OP:##
The this
keyword can be explained in different ways: take a read of firstly this article about scope, and then this article about object-oriented JavaScript.
I'd like to throw in my quick reasoning too, which you may find helpful. Remember that JavaScript doesn't have "classes" as languages such as Java do. In those languages, a "method" of a class belongs only to that class (or could be inherited). In JavaScript however, there are only objects, and object properties, which can happen to functions. These functions are free agents -- they don't belong to one object or another, just like strings or numbers. For example:
var a = {
myMethod: function () {...}
};
var b = {};
b.myMethod = a.myMethod;
In this case, which object does myMethod
belong to? There is no answer; it could be either a
or b
. Therefore a.myMethod
is simply a reference to a function, disassociated from the "context", or parent object. Therefore this
has no meaning unless it is called explicitly using a.myMethod()
or b.myMethod()
, and thus defaults to window
when called in any other way. It is for the same reason that there is no such thing as a parent
or super
keyword in JavaScript.
I think the best thing to do is to stop thinking of SomeClass as a class.
JavaScript doesn't have classes. It uses prototypical inheritance. Which I won't go too deeply into here. Essentially, it means you just have objects. And if you want to create another object like the first one, you use the Object.prototype attribute to do that.
So if you want to do what you're trying to (assuming that SWFAddress works like most JavaScript), do the following.
var someVar = { // (Using object notation)
initializeSWFA : function(){
SWFAddress.addEventListener(SWFAddressEvent.CHANG, this.handleChange);
},
handleChange : function(){
// Your code here
}
}
At this point you can call someVar directly:
someVar.initializeSWFA();
If instead you want to create an object that you can inherit other objects from try the following.
var baseObject = function(){};
baseObject.prototype.handleChange = function(){
// Your code here
}
baseObject.prototype.initializeSWFA = function(){
SWFAddress.addEventListener(SWFAddressEvent.CHANGE, this.handleChange);
}
var someVar = new baseObject();
someVar.initializeSWFA();
The new operator simply creates a new object that inherits the .prototype of the object specified.
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