Consider the following:
#include <iostream>
namespace X
{
void operator ""_test(unsigned long long x)
{
std::cout << x;
}
}
int main()
{
using namespace X;
10_test;
// 10_X::test; /* doesn't work */
}
I can refer to the user defined literal operator inside the namespace X by an explicit using namespace X;. Is there any way of referring to the literal operator without explicitly including the namespace? I tried the
10_X::test;
but of course doesn't work as the parser believes X refers to the name of the operator.
X::operator ""_test(10)
works but it's clumsy.
In source code, any literal, whether user-defined or not, is essentially a sequence of alphanumeric characters, such as 101 , or 54.7 , or "hello" or true . The compiler interprets the sequence as an integer, float, const char* string, and so on.
Similarly, User-Defined Literals (UDL) provides literals for a variety of built-in types that are limited to integer, character, floating-point, string, boolean, and pointer. In simple terms, they combine values with units. Examples of literal for built-in types: // Examples of classical literals for built-in types.
#include <iostream>
namespace X {
inline namespace literals {
void operator ""_test(unsigned long long x) {
std::cout << x;
}
}
}
int main() {
{
using namespace X::literals;
10_test;
}
{
using X::operator""_test;
10_test;
}
}
_test is both in X and X::literals. This permits people to using namespace X::literals; without pulling in everything from X, yet within X _test is also available.
Importing an individual literal is a bit annoying.
std does this with both std::chrono and std::literals and std::chrono::literals. inline namespaces let you define subsections of your namespace that you think people would want to import as a block without getting the rest of it.
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