I want to understand the basics of a logging library.
glog
for logging purposes?
Is my understanding of logging correct, or do I need to change it?
Can someone give a practical example to exhibit the importance of using a logging library?A logging library (or logging framework) is code that you embed into your application to create and manage log events. Logging libraries provide APIs for creating, structuring, formatting, and transmitting log events in a consistent way. Like agents, they're used to send events from your application to a destination.
The Logging package is an ultra-thin bridge between different logging implementations. A library that uses the commons-logging API can be used with any logging implementation at runtime.
Python comes with a logging module in the standard library that can provide a flexible framework for emitting log messages from Python programs. This module is widely used by libraries and is often the first go-to point for most developers when it comes to logging.
Application logging is a critical part of log management and can help keep your business running smoothly and securely. Application logging is the process of saving application events. With this information in hand, tech pros can assess threats and analyze errors before they disrupt broader business workflows.
Logging information during the execution of your application can help you understand what led to a bug or crash, giving you more context than you get from simply a report of a crash, a call stack or even a minidump. This is particularly important when you are getting bug or crash reports from people who are not developers and are not running under a debugger, either end users / customers or non-developers on your team.
My background is in games and logging can be particularly valuable with games for a few reasons. One is that many issues can relate to the specifics of the hardware on a system so logging information like what kind of GPU the user has, which graphics driver version they are running, etc. can be essential to debugging problems that only show up on a specific configuration. Another is that games have a simulation aspect where the state of the game is evolving over time in response to user input combined with simulation of things like physics, AI and the game rules. Understanding what was going on in the run up to a crash or bug helps figure out how to reproduce it and can give valuable clues to the root cause of the issue.
A logging library adds functionality that is useful for logging and goes beyond what is available from a simple printf. This includes things like:
As for how to make use of a logging library, that is somewhat dependent on your application, but here's some general suggestions:
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With