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How to reduce an Image file size before uploading to a server

Lot of application allow sharing an image, which is picked from the gallery.

Do they upload the original image file? Which is like 1-3 mb? Or do they process?

In any case, how can I take the image from a filepath, reduce its size by lowering the resolution and save it some where else and the try to upload?

I tried:

Bitmap photo = decodeSampledBitmapFromFile(filePath, DESIRED_WIDTH,                     DESIRED_HEIGHT);  FileOutputStream out = new FileOutputStream(filePath); photo.compress(Bitmap.CompressFormat.JPEG, 100, out);  public static Bitmap decodeSampledBitmapFromFile(String path, int reqWidth,         int reqHeight) {      final BitmapFactory.Options options = new BitmapFactory.Options();     options.inJustDecodeBounds = true;     BitmapFactory.decodeFile(path, options);      final int height = options.outHeight;     final int width = options.outWidth;     options.inPreferredConfig = Bitmap.Config.ARGB_8888;     int inSampleSize = 1;      if (height > reqHeight) {         inSampleSize = Math.round((float) height / (float) reqHeight);     }     int expectedWidth = width / inSampleSize;      if (expectedWidth > reqWidth) {         inSampleSize = Math.round((float) width / (float) reqWidth);     }     options.inSampleSize = inSampleSize;     options.inJustDecodeBounds = false;     return BitmapFactory.decodeFile(path, options); } 

But is this they right way to do? Because I have seen answers suggesting compression operation takes rather big amount of time here

like image 959
user1537779 Avatar asked Sep 02 '13 12:09

user1537779


People also ask

How do I reduce file size before uploading?

Scan your document at a lower resolution (96 DPI). Crop the image to remove any empty space around it. Shrink the image. Save the file in JPG format instead.

How do you reduce the size of a stored image?

The primary way to reduce the file size of an image is by increasing the amount of compression. In most image editing applications this is done by the selections you make in the “Save As” or “Export As” dialog box when saving a PNG, JPG, or GIF.


2 Answers

I use this function to reduce the size of image before uploading it, it reduces the image size to nearly 200 KB and keep the quality relatively good, u may modify it to fulfill your purpose by changing the REQUIRED_SIZE and inSampleSize:

public File saveBitmapToFile(File file){     try {          // BitmapFactory options to downsize the image         BitmapFactory.Options o = new BitmapFactory.Options();         o.inJustDecodeBounds = true;         o.inSampleSize = 6;         // factor of downsizing the image          FileInputStream inputStream = new FileInputStream(file);         //Bitmap selectedBitmap = null;         BitmapFactory.decodeStream(inputStream, null, o);         inputStream.close();          // The new size we want to scale to         final int REQUIRED_SIZE=75;          // Find the correct scale value. It should be the power of 2.         int scale = 1;         while(o.outWidth / scale / 2 >= REQUIRED_SIZE &&                         o.outHeight / scale / 2 >= REQUIRED_SIZE) {             scale *= 2;         }          BitmapFactory.Options o2 = new BitmapFactory.Options();         o2.inSampleSize = scale;         inputStream = new FileInputStream(file);          Bitmap selectedBitmap = BitmapFactory.decodeStream(inputStream, null, o2);         inputStream.close();          // here i override the original image file         file.createNewFile();         FileOutputStream outputStream = new FileOutputStream(file);          selectedBitmap.compress(Bitmap.CompressFormat.JPEG, 100 , outputStream);          return file;     } catch (Exception e) {         return null;     } } 

NOTE: I resize and override the original file image in this function, u may write it to another file as well.

I hope it may help you.

like image 100
MBH Avatar answered Sep 18 '22 12:09

MBH


This is working great Try this

private String decodeFile(String path,int DESIREDWIDTH, int DESIREDHEIGHT) {         String strMyImagePath = null;         Bitmap scaledBitmap = null;          try {             // Part 1: Decode image             Bitmap unscaledBitmap = ScalingUtilities.decodeFile(path, DESIREDWIDTH, DESIREDHEIGHT, ScalingLogic.FIT);              if (!(unscaledBitmap.getWidth() <= DESIREDWIDTH && unscaledBitmap.getHeight() <= DESIREDHEIGHT)) {                 // Part 2: Scale image                 scaledBitmap = ScalingUtilities.createScaledBitmap(unscaledBitmap, DESIREDWIDTH, DESIREDHEIGHT, ScalingLogic.FIT);             } else {                 unscaledBitmap.recycle();                 return path;             }              // Store to tmp file              String extr = Environment.getExternalStorageDirectory().toString();             File mFolder = new File(extr + "/TMMFOLDER");             if (!mFolder.exists()) {                 mFolder.mkdir();             }              String s = "tmp.png";              File f = new File(mFolder.getAbsolutePath(), s);              strMyImagePath = f.getAbsolutePath();             FileOutputStream fos = null;             try {                 fos = new FileOutputStream(f);                 scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 75, fos);                 fos.flush();                 fos.close();             } catch (FileNotFoundException e) {                  e.printStackTrace();             } catch (Exception e) {                  e.printStackTrace();             }              scaledBitmap.recycle();         } catch (Throwable e) {         }          if (strMyImagePath == null) {             return path;         }         return strMyImagePath;      } 

ScalingUtilities.java

import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BitmapFactory; import android.graphics.BitmapFactory.Options; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect;  /**  * Class containing static utility methods for bitmap decoding and scaling  *  * @author   */ public class ScalingUtilities {      /**      * Utility function for decoding an image resource. The decoded bitmap will      * be optimized for further scaling to the requested destination dimensions      * and scaling logic.      *      * @param res The resources object containing the image data      * @param resId The resource id of the image data      * @param dstWidth Width of destination area      * @param dstHeight Height of destination area      * @param scalingLogic Logic to use to avoid image stretching      * @return Decoded bitmap      */     public static Bitmap decodeResource(Resources res, int resId, int dstWidth, int dstHeight,             ScalingLogic scalingLogic) {         Options options = new Options();         options.inJustDecodeBounds = true;         BitmapFactory.decodeResource(res, resId, options);         options.inJustDecodeBounds = false;         options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth,                 dstHeight, scalingLogic);         Bitmap unscaledBitmap = BitmapFactory.decodeResource(res, resId, options);          return unscaledBitmap;     }     public static Bitmap decodeFile(String path, int dstWidth, int dstHeight,             ScalingLogic scalingLogic) {         Options options = new Options();         options.inJustDecodeBounds = true;         BitmapFactory.decodeFile(path, options);         options.inJustDecodeBounds = false;         options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth,                 dstHeight, scalingLogic);         Bitmap unscaledBitmap = BitmapFactory.decodeFile(path, options);          return unscaledBitmap;     }      /**      * Utility function for creating a scaled version of an existing bitmap      *      * @param unscaledBitmap Bitmap to scale      * @param dstWidth Wanted width of destination bitmap      * @param dstHeight Wanted height of destination bitmap      * @param scalingLogic Logic to use to avoid image stretching      * @return New scaled bitmap object      */     public static Bitmap createScaledBitmap(Bitmap unscaledBitmap, int dstWidth, int dstHeight,             ScalingLogic scalingLogic) {         Rect srcRect = calculateSrcRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(),                 dstWidth, dstHeight, scalingLogic);         Rect dstRect = calculateDstRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(),                 dstWidth, dstHeight, scalingLogic);         Bitmap scaledBitmap = Bitmap.createBitmap(dstRect.width(), dstRect.height(),                 Config.ARGB_8888);         Canvas canvas = new Canvas(scaledBitmap);         canvas.drawBitmap(unscaledBitmap, srcRect, dstRect, new Paint(Paint.FILTER_BITMAP_FLAG));          return scaledBitmap;     }      /**      * ScalingLogic defines how scaling should be carried out if source and      * destination image has different aspect ratio.      *      * CROP: Scales the image the minimum amount while making sure that at least      * one of the two dimensions fit inside the requested destination area.      * Parts of the source image will be cropped to realize this.      *      * FIT: Scales the image the minimum amount while making sure both      * dimensions fit inside the requested destination area. The resulting      * destination dimensions might be adjusted to a smaller size than      * requested.      */     public static enum ScalingLogic {         CROP, FIT     }      /**      * Calculate optimal down-sampling factor given the dimensions of a source      * image, the dimensions of a destination area and a scaling logic.      *      * @param srcWidth Width of source image      * @param srcHeight Height of source image      * @param dstWidth Width of destination area      * @param dstHeight Height of destination area      * @param scalingLogic Logic to use to avoid image stretching      * @return Optimal down scaling sample size for decoding      */     public static int calculateSampleSize(int srcWidth, int srcHeight, int dstWidth, int dstHeight,             ScalingLogic scalingLogic) {         if (scalingLogic == ScalingLogic.FIT) {             final float srcAspect = (float)srcWidth / (float)srcHeight;             final float dstAspect = (float)dstWidth / (float)dstHeight;              if (srcAspect > dstAspect) {                 return srcWidth / dstWidth;             } else {                 return srcHeight / dstHeight;             }         } else {             final float srcAspect = (float)srcWidth / (float)srcHeight;             final float dstAspect = (float)dstWidth / (float)dstHeight;              if (srcAspect > dstAspect) {                 return srcHeight / dstHeight;             } else {                 return srcWidth / dstWidth;             }         }     }      /**      * Calculates source rectangle for scaling bitmap      *      * @param srcWidth Width of source image      * @param srcHeight Height of source image      * @param dstWidth Width of destination area      * @param dstHeight Height of destination area      * @param scalingLogic Logic to use to avoid image stretching      * @return Optimal source rectangle      */     public static Rect calculateSrcRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight,             ScalingLogic scalingLogic) {         if (scalingLogic == ScalingLogic.CROP) {             final float srcAspect = (float)srcWidth / (float)srcHeight;             final float dstAspect = (float)dstWidth / (float)dstHeight;              if (srcAspect > dstAspect) {                 final int srcRectWidth = (int)(srcHeight * dstAspect);                 final int srcRectLeft = (srcWidth - srcRectWidth) / 2;                 return new Rect(srcRectLeft, 0, srcRectLeft + srcRectWidth, srcHeight);             } else {                 final int srcRectHeight = (int)(srcWidth / dstAspect);                 final int scrRectTop = (int)(srcHeight - srcRectHeight) / 2;                 return new Rect(0, scrRectTop, srcWidth, scrRectTop + srcRectHeight);             }         } else {             return new Rect(0, 0, srcWidth, srcHeight);         }     }      /**      * Calculates destination rectangle for scaling bitmap      *      * @param srcWidth Width of source image      * @param srcHeight Height of source image      * @param dstWidth Width of destination area      * @param dstHeight Height of destination area      * @param scalingLogic Logic to use to avoid image stretching      * @return Optimal destination rectangle      */     public static Rect calculateDstRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight,             ScalingLogic scalingLogic) {         if (scalingLogic == ScalingLogic.FIT) {             final float srcAspect = (float)srcWidth / (float)srcHeight;             final float dstAspect = (float)dstWidth / (float)dstHeight;              if (srcAspect > dstAspect) {                 return new Rect(0, 0, dstWidth, (int)(dstWidth / srcAspect));             } else {                 return new Rect(0, 0, (int)(dstHeight * srcAspect), dstHeight);             }         } else {             return new Rect(0, 0, dstWidth, dstHeight);         }     }  } 
like image 39
Biraj Zalavadia Avatar answered Sep 17 '22 12:09

Biraj Zalavadia