Lets say i have an array dynamically allocated.
int* array=new int[10]
That is 10*4=40 bytes or 10*32=320 bits. I want to read the 2nd bit of the 30th byte or 242nd bit. What is the easiest way to do so? I know I can access the 30th byte using array[30] but accessing individual bits is more tricky.
To read a bit at a specific position, you must mask out all other bits in the value. The operator that assists in that process is the bitwise & (and). After you mask out all the other bits, the value that remains is either zero or some other value.
The first method is to use a mask to extract the value of a bit as in: msb = ( byte & 0x80 ) != 0x00; This will set the value of msb to the value of the most significant bit of byte.
This is a C Program to implement Bit Array. A bit array is an array data structure that compactly stores bits. It can be used to implement a simple set data structure. A bit array is effective at exploiting bit-level parallelism in hardware to perform operations quickly.
It stores bits using an array of type int (each element in the array usually represents 32 bits).
bool bitset(void const * data, int bitindex) {
int byte = bitindex / 8;
int bit = bitindex % 8;
unsigned char const * u = (unsigned char const *) data;
return (u[byte] & (1<<bit)) != 0;
}
this is working !
#define GET_BIT(p, n) ((((unsigned char *)p)[n/8] >> (n%8)) & 0x01)
int main()
{
int myArray[2] = { 0xaaaaaaaa, 0x00ff00ff };
for( int i =0 ; i < 2*32 ; i++ )
printf("%d", GET_BIT(myArray, i));
return 0;
}
ouput :
0101010101010101010101010101010111111111000000001111111100000000
Be carefull of the endiannes !
First, if you're doing bitwise operations, it's usually preferable to make the elements an unsigned integral type (although in this case, it really doesn't make that much difference). As for accessing the bits: to access bit i in an array of n int's:
static int const bitsPerWord = sizeof(int) * CHAR_BIT;
assert( i >= 0 && i < n * bitsPerWord );
int wordIndex = i / bitsPerWord;
int bitIndex = i % bitsPerWord;
then to read:
return (array[wordIndex] & (1 << bitIndex)) != 0;
to set:
array[wordIndex] |= 1 << bitIndex;
and to reset:
array[wordIndex] &= ~(1 << bitIndex);
Or you can use bitset, if n
is constant, or vector<bool>
or
boost::dynamic_bitset
if it's not, and let someone else do the
work.
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