I'm trying to play different css animations one after another but I can't figure out how to.
Basically what I'm trying to do is play one Animation, have it on screen for 15 seconds, then play the next one, show it for 15 seconds and on to the next one and when the last one has been played, it should start again from the top.
Here's an example of the first one it should play, show for 15 seconds and then move on to the next one and do the same.
<style> #animated-example {
width: 300px;
height: 200px;
border: solid 1px #1A7404;
position: absolute;
background-color: #62A80A;
}
.animated {
-webkit-animation-duration: 2s;
animation-duration: 2s;
-webkit-animation-fill-mode: both;
animation-fill-mode: both;
}
@-webkit-keyframes bounceInLeft {
0% {
opacity: 0;
-webkit-transform: translateX(-2000px);
}
60% {
opacity: 1;
-webkit-transform: translateX(30px);
}
80% {
-webkit-transform: translateX(-10px);
}
100% {
-webkit-transform: translateX(0);
}
}
@keyframes bounceInLeft {
0% {
opacity: 0;
transform: translateX(-2000px);
}
60% {
opacity: 1;
transform: translateX(30px);
}
80% {
transform: translateX(-10px);
}
100% {
transform: translateX(0);
}
}
.bounceInLeft {
-webkit-animation-name: bounceInLeft;
animation-name: bounceInLeft;
}
</style>
<img id="animated-example" class="animated bounceInLeft" src="http://webmarketingtoday.com/wp-content/uploads/Screen-Shot-2012-05-24-at-7.31.54-AM-288x216.png">
And then run another one, show it for 15 seconds and move on.
<style> #animated-example {
width: 300px;
height: 200px;
border: solid 1px #1A7404;
position: absolute;
background-color: #62A80A;
}
.animated {
-webkit-animation-duration: 1s;
animation-duration: 1s;
-webkit-animation-fill-mode: both;
animation-fill-mode: both;
}
@-webkit-keyframes bounceInDown {
0% {
opacity: 0;
-webkit-transform: translateY(-2000px);
}
60% {
opacity: 1;
-webkit-transform: translateY(30px);
}
80% {
-webkit-transform: translateY(-10px);
}
100% {
-webkit-transform: translateY(0);
}
}
@keyframes bounceInDown {
0% {
opacity: 0;
transform: translateY(-2000px);
}
60% {
opacity: 1;
transform: translateY(30px);
}
80% {
transform: translateY(-10px);
}
100% {
transform: translateY(0);
}
}
.bounceInDown {
-webkit-animation-name: bounceInDown;
animation-name: bounceInDown;
}
</style>
<img id="animated-example" class="animated bounceInDown" src="https://www.facebookbrand.com/img/fb-art.jpg">
The only way to achieve that in pure CSS is to run all the animations at the same time and do some calculations:
It will be more clear once you see it in action here:
.animated-example {
width: 300px;
height: 200px;
border: solid 1px #1A7404;
position: absolute;
background-color: #62A80A;
}
.animated {
animation-duration: 20s;
animation-fill-mode: both;
animation-iteration-count: infinite;
}
.bounceInLeft {
-webkit-animation-name: bounceInLeft;
animation-name: bounceInLeft;
}
.bounceInDown {
-webkit-animation-name: bounceInDown;
animation-name: bounceInDown;
}
@keyframes bounceInLeft {
0% {
opacity: 0;
transform: translateX(-2000px);
}
6% {
opacity: 1;
transform: translateX(30px);
}
8% {
transform: translateX(-10px);
}
10% {
transform: translateX(0);
}
40% {
opacity: 1;
transform: translateX(0);
}
42% {
opacity: 1;
transform: translateX(30px);
}
55% {
opacity: 0;
transform: translateX(-2000px);
}
100% {
opacity: 0;
transform: translateX(-2000px);
}
}
@keyframes bounceInDown {
0% {
opacity: 0;
transform: translateY(-2000px);
}
50% {
opacity: 0;
transform: translateY(-2000px);
}
56% {
opacity: 1;
transform: translateY(30px);
}
58% {
transform: translateY(-10px);
}
60% {
transform: translateY(0);
}
90% {
transform: translateY(0);
}
92% {
opacity: 1;
transform: translateY(30px);
}
100% {
opacity: 0;
transform: translateY(-2000px);
}
}
<img class="animated-example animated bounceInLeft" src="http://webmarketingtoday.com/wp-content/uploads/Screen-Shot-2012-05-24-at-7.31.54-AM-288x216.png">
<img class="animated-example animated bounceInDown" src="https://www.facebookbrand.com/img/fb-art.jpg">
animation-delay
would do exactly what you're looking for except for the fact that you want the animations to repeat after the last one has been completed; unfortunately there is (currently) no way to specify a delay between iterations of a looping animation.
You could, however, achieve what you're looking to do using a little bit of JavaScript, like the following. To add more animations, simply add their class names to the animations
array at the start of the code.
var animations=["bounceInLeft","bounceInDown"],
count=animations.length,
classlist=document.querySelector("img").classList,
holder=document.createElement("div"),
style=window.getComputedStyle(holder),
delay=15,
current,wait,x;
holder.style.display="none";
document.body.appendChild(holder);
animate();
function animate(){
wait=0;
x=0;
while(x<count){
setTimeout(function(a){
classlist.remove(current);
classlist.add(a);
current=a;
},wait*1000,animations[x]);
holder.className=animations[x];
wait+=delay+parseInt(style.getPropertyValue("animation-duration"));
x++;
}
setTimeout(animate,wait*1000);
};
img{
animation-fill-mode:both;
height:200px;
width:300px;
}
.bounceInDown{
animation-duration:1s;
animation-name:bounceInDown;
}
.bounceInLeft{
animation-duration:2s;
animation-name:bounceInLeft;
}
@keyframes bounceInDown{
0%{
opacity:0;
transform:translateY(-2000px);
}
60%{
opacity:1;
transform:translateY(30px);
}
80%{
transform:translateY(-10px);
}
100%{
transform:translateY(0);
}
}
@keyframes bounceInLeft{
0%{
opacity:0;
transform:translateX(-2000px);
}
60%{
opacity:1;
transform:translateX(30px);
}
80%{
transform:translateX(-10px);
}
100%{
transform:translateX(0);
}
}
<img src="http://webmarketingtoday.com/wp-content/uploads/Screen-Shot-2012-05-24-at-7.31.54-AM-288x216.png">
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