I've been looking a the WebAssembly website and tutorials and I feel a bit lost.
I have the following C code :
void EMSCRIPTEN_KEEPALIVE hello(char * value){
printf("%s\n", value);
}
I compiled it with (I'm also not sure this part is the best way to go) :
emcc demo.c -s WASM=1 -s NO_EXIT_RUNTIME=1 -o demo.js
From what I understand I can now use the demo.js glue code in my javascript class and call the method that way :
...
<script src="demo.js"></script>
<script>
function hello(){
// Get the value
var value = document.getElementById("sample");
_hello(value.innerHTML);
}
</script>
...
What I see being printed in the console when I call the method is :
(null)
Is there something I'm missing to pass a string value to C code compiled with WebAssembly ?
Thanks a lot
When you've written a new code module in a language like C/C++, you can compile it into WebAssembly using a tool like Emscripten.
Once GCC supports '--target=[WebAssembly]', it can then be ported so that it can itself be compiled for/on a WebAssembly system (GCC native build), and then run inside a WebAssembly "machine" (web browser). >
It is possible to implement a C API in JavaScript! This is the approach used in many of Emscripten's libraries, like SDL1 and OpenGL. You can use it to write your own APIs to call from C/C++.
I actually found an answer to my question. I simply had to use the functions that Emscripten builds automatically within the 'Glue' code that's also generated when you build your C++ code to WASM.
So basically, to pass a String to C++ code compiled to WebAssembly with Emscripten you simply do it like this :
// Create a pointer using the 'Glue' method and the String value
var ptr = allocate(intArrayFromString(myStrValue), 'i8', ALLOC_NORMAL);
// Call the method passing the pointer
val retPtr = _hello(ptr);
// Retransform back your pointer to string using 'Glue' method
var resValue = Pointer_stringify(retPtr);
// Free the memory allocated by 'allocate'
_free(ptr);
More complete information on Emscripten's page.
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