"components":[
{
"class":"AssetReference",
"asset":{
"class":"TextureRegionAsset",
"relativePath":"gfx/opengraph.png"
}
},
{
"class":"Layer"
},
{
"class":"ProtoVisSprite",
"width":5,
"height":5
},
{
"class":"Transform",
"x":0.13817275,
"y":2.8430145,
"scaleX":0.2,
"scaleY":0.2
},
{
"class":"Origin"
},
{
"class":"Tint"
},
{
"class":"Renderable",
"zIndex":2
},
{
"class":"VisID",
"id":"scratch"
}
]
Im having some issues in parsing the nested asset with LibGDX. Does anyone know how to assign asset to AssetReference with the relativePath from TextureRegionAsset?
I know I could strip out the "class" handling and simple parse the JSON but I need to be able to handle this with LibGDX.
Ideally Im looking to parse the data and create a sprite from the JSON.
Thanks.
You can use JsonReader
and get JsonValue
for that.
JsonReader json = new JsonReader();
JsonValue base = json.parse(Gdx.files.internal("file.json"));
//print json to console
System.out.println(base);
//get the component values
JsonValue component = base.get("components");
//print class value to console
System.out.println(component.getString("class"));
//array objects in json if you would have more components
for (JsonValue component : base.get("components"))
{
System.out.println(component.getString("class"));
System.out.println(component.get("asset").getString("class");
System.out.println(component.get("asset").getString("relativePath");
}
There is actually a useful libgdx wiki page for this:
https://libgdx.com/wiki/utils/reading-and-writing-json
Apparently it seems to work fine with nested classes on its own already. The wiki page has this example:
Json json = new Json();
Person person = json.fromJson(Person.class, text);
Using the following as text:
{
class: com.example.Person,
numbers: [
{
class: com.example.PhoneNumber,
number: "206-555-1234",
name: Home
},
{
class: com.example.PhoneNumber,
number: "425-555-4321",
name: Work
}
],
name: Nate,
age: 31
}
This is using an example class "Person" with the following properties:
The String text is the result of json.toJson(person)
. Your resulting serialized string seems the same format, which makes me assume you're already using the Json serializer, but not the unserializer.
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