I've just started a new project in which the presentation layer will be done by WPF and MVVM Light by GalaSoft.
I need a lot of views and it's not clear to me how to manage navigation through windows.
First of all, the templates offered in MVVM Light for creating a new "WPF MVVM View" create a new Window
that is not possible to use for navigation by frame (I mean, by putting a frame in mainView
and changing the source path to navigate).
Do I simply have to change Window
to Page
for all the views I create using templates?
Or is there a different way to perform navigation in WPF with the MVVM Light toolkit?
NavigationService is for browser navigation within WPF. What you are trying to do is change to a different window TrainingFrm . To go to a different window, you should do this: private void conditioningBtn_Click(object sender, RoutedEventArgs e) { var newForm = new TrainingFrm(); //create your new form.
To package content for navigation, WPF provides the Page class. You can navigate from one Page to another declaratively, by using a Hyperlink, or programmatically, by using the NavigationService. WPF uses the journal to remember pages that have been navigated from and to navigate back to them.
The Windows Presentation Framework (WPF) takes full advantage of the Model-View-ViewModel (MVVM) pattern. Though it is possible to create WPF applications without using the MVVM pattern, a little investment in learning can make building WPF applications much simpler.
I usually use a ContentControl
to display dynamic content. It's Content
property is usually bound to a CurrentViewModel
property in the parent ViewModel
, and DataTemplates
are used to tell WPF how to draw the child ViewModels
.
To change views, simply change the CurrentViewModel
property in the parent ViewModel
You can find an example at this article of mine
Eventually I did it this way.
Following the idea of o_q, I created NavigationWindow as MainWindow and changed all the the views to page.
Then, I created an inteface and a class which using Navigation:
public interface INavigationService
{
event NavigatingCancelEventHandler Navigating;
void NavigateTo(Uri pageUri);
void GoBack();
}
public class NavigationService : INavigationService
{
private NavigationWindow _mainFrame;
#region Implementation of INavigationService
public event NavigatingCancelEventHandler Navigating;
public void NavigateTo(Uri pageUri)
{
if (EnsureMainFrame())
{
_mainFrame.Navigate(pageUri);
}
}
public void GoBack()
{
if (EnsureMainFrame()
&& _mainFrame.CanGoBack)
{
_mainFrame.GoBack();
}
}
#endregion
private bool EnsureMainFrame()
{
if (_mainFrame != null)
{
return true;
}
_mainFrame = System.Windows.Application.Current.MainWindow as NavigationWindow;
if (_mainFrame != null)
{
// Could be null if the app runs inside a design tool
_mainFrame.Navigating += (s, e) =>
{
if (Navigating != null)
{
Navigating(s, e);
}
};
return true;
}
return false;
}
}
Then, in viewModelLocator I created all the const string nedded to store the paths to my views:
public class ViewModelLocator
{
#region Views Paths
public const string FrontendViewPath = "../Views/FrontendView.xaml";
public const string BackendViewPath = "../Views/BackendView.xaml";
public const string StartUpViewPath = "../Views/StartUpView.xaml";
public const string LoginViewPath = "../Views/LoginView.xaml";
public const string OutOfOrderViewPath = "../Views/OutOfOrderView.xaml";
public const string OperativeViewPath = "../Views/SubViews/OperativeView.xaml";
public const string ConfigurationViewPath = "../Views/SubViews/ConfigurationView.xaml";
#endregion
}
In App.cs, in the Application_Startup event handler, with the help of Unity IoC I registered a singleton of NavigationService:
public partial class App : System.Windows.Application
{
private static IUnityContainer _ambientContainer;
public static IServiceLocator AmbientLocator { get; private set; }
...
private void Application_Startup(object sender, System.Windows.StartupEventArgs e)
{
_ambientContainer =
new UnityContainer();
_ambientContainer.RegisterType<INavigationService, NavigationService>(new ContainerControlledLifetimeManager());
AmbientLocator = new UnityServiceLocator(_ambientContainer);
ServiceLocator.SetLocatorProvider(() => AmbientLocator);
Now, in my ViewModelLocator, I can register a "Galasoft" message to catch all the events and navigate to a page; in the constructor I have:
public ViewModelLocator()
{
CreateMain();
CreateFrontend();
CreateBackend();
CreateStartUp();
CreateOperative();
CreateLogin();
CreateConfiguration();
CreateOutOfOrder();
// Set Startup Page...
ServiceLocator.Current.GetInstance<INavigationService>().NavigateTo(new Uri(StartUpViewPath, UriKind.Relative));
Messenger.Default.Register<MoveToViewMessage>(this, message =>
{
switch (message.StateInfo.StateType)
{
case StateType.StartUpState:
ServiceLocator.Current.GetInstance<INavigationService>().NavigateTo(new Uri(StartUpViewPath,UriKind.Relative));
break;
case StateType.LoginState:
ServiceLocator.Current.GetInstance<INavigationService>().NavigateTo(new Uri(LoginViewPath, UriKind.Relative));
break;
case StateType.OperativeState:
ServiceLocator.Current.GetInstance<INavigationService>().NavigateTo(new Uri(OperativeViewPath, UriKind.Relative));
break;
case StateType.ConfigurationState:
ServiceLocator.Current.GetInstance<INavigationService>().NavigateTo(new Uri(ConfigurationViewPath, UriKind.Relative));
break;
case StateType.ClosedState:
case StateType.OutOfOrderState:
ServiceLocator.Current.GetInstance<INavigationService>().NavigateTo(new Uri(OutOfOrderViewPath, UriKind.Relative));
break;
default:
ServiceLocator.Current.GetInstance<INavigationService>().NavigateTo(new Uri(StartUpViewPath, UriKind.Relative));
break;
}
});
}
In this way I keep all the viewModels "ignorant"... they don't know anything about navigation, plus I don't have code behind.
If I need to navigate by using a button from a view I can resolve NavigationService from the connected viewModel and navigate to the Page I need.
And, most important thing, it works!
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