(I understand this might be duplicate but I don't understand the other threads)
I'm working with C# an I have a third party dll
that needs int arrays (or pointers to int array) as parameters. How do I marshal an int array between C# and C/C++ ? The functions are declared like this:
// reads/writes int values from/into the array
__declspec(dllimport) void __stdcall ReadStuff(int id, int* buffer);
In C int*
would be a pointer right ? So I'm confused if I have to use IntPtr
or if I could use int[]
(preferred) ? I thought this might be ok:
[DllImport(dllName)]
static extern void ReadStuff(int id, [MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_I4)] ref int[] buffer);
// call
int[] array = new int[12];
ReadStuff(1, ref array);
Would that work ? Or how do I have to declare this function in C# in safe code ?
It isn't a SafeArray. A SafeArray is something connected to Variants and the good old times of OLE :-) It probably lives in the dictionary near the word "dodo".
It is:
[DllImport(dllName, CallingConvention=CallingConvention.StdCall)]
static extern void ReadStuff(int id, int[] buffer);
the marshaler will do the "right" thing.
or
[DllImport(dllName, CallingConvention=CallingConvention.StdCall)]
static extern void ReadStuff(int id, IntPtr buffer);
but then it's more complex to use.
The CallingConvention=CallingConvention.StdCall
is the default one, so it isn't necessary to write it out explicitly.
You use this way:
// call
int[] array = new int[12];
ReadStuff(1, array);
A ref int[]
would be a int**
(but it could be complex to pass, because normally you RECEIVE the array, not SEND the array :-) )
Note that your "interface" is quite poor: you can't tell to ReadStuff
the length of your buffer, nor can you receive the necessary length of the buffer, nor can you receive the number of characters of the buffer that were really used.
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